36 #include <Inventor/fields/SoFieldContainer.h> 61 #ifndef DOXYGEN_SKIP_THIS 62 enum Stage { FIRST_INSTANCE, PROTO_INSTANCE, OTHER_INSTANCE };
63 #endif // !DOXYGEN_SKIP_THIS 65 void setOverride(
const SbBool state);
66 SbBool isOverride(
void)
const;
73 INVENTOR_2_0 = 0x0008,
74 INVENTOR_2_1 = 0x0010,
75 INVENTOR_2_5 = 0x0020,
76 INVENTOR_2_6 = 0x0040,
83 INVENTOR_5_0 = 0x2000,
86 INVENTOR_6_0 = 0x10000,
90 static uint32_t getCompatibilityTypes(
const SoType & nodetype);
91 void setNodeType(
const NodeType type);
94 virtual SoNode * copy(SbBool copyconnections = FALSE)
const;
95 virtual SbBool affectsState(
void)
const;
97 virtual void doAction(
SoAction * action);
113 virtual void grabEventsSetup(
void);
114 virtual void grabEventsCleanup(
void);
119 uint32_t getNodeId(
void)
const;
123 virtual SoNode * addToCopyDict(
void)
const;
125 SbBool copyconnections);
129 static SoType getClassTypeId(
void);
133 static void initClass(
void);
134 static void initClasses(
void);
136 static uint32_t getNextNodeId(
void);
137 static int getActionMethodIndex(
const SoType type);
163 static void setNextActionMethodIndex(
int index);
164 static int getNextActionMethodIndex(
void);
165 static void incNextActionMethodIndex(
void);
167 static void setCompatibilityTypes(
const SoType & nodetype,
const uint32_t bitmask);
174 static SoType classTypeId;
176 void clearStateFlags(
const unsigned int bits);
177 void setStateFlags(
const unsigned int bits);
178 SbBool getState(
const unsigned int bits)
const;
179 static void cleanupClass(
void);
182 #ifndef COIN_INTERNAL 184 #include <Inventor/SoLists.h> 185 #endif // COIN_INTERNAL 187 #endif // !COIN_SONODE_H virtual void writeInstance(SoOutput *out)
Definition: SoFieldContainer.cpp:724
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:50
The SoOutput class is an abstraction of an output stream.SoOutput offers the ability to write basic t...
Definition: SoOutput.h:51
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:43
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:44
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoFieldContainer.cpp:795
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
virtual SoFieldContainer * copyThroughConnection(void) const
Definition: SoFieldContainer.cpp:813
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SbDict class organizes a dictionary of keys and values.It uses hashing to quickly insert and find...
Definition: SbDict.h:63
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:42
static int nextActionMethodIndex
Definition: SoNode.h:171
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:42
virtual void notify(SoNotList *l)
Definition: SoFieldContainer.cpp:645
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoFieldContainer.cpp:1040
virtual void startNotify(void)
Definition: SoBase.cpp:782
static uint32_t nextUniqueId
Definition: SoNode.h:170
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
The SoNodeList class is a container for pointers to SoNode objects.
Definition: SoNodeList.h:40
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:42
uint32_t uniqueId
Definition: SoNode.h:169
The SoFieldData class is a container for a prototype set of fields.This class is instantiated once fo...
Definition: SoFieldData.h:48
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoType class is the basis for the run-time type system in Coin.Many of the classes in the Coin li...
Definition: SoType.h:59
NodeType
Definition: SoNode.h:68
The SbName class stores strings by reference.The class is used by Coin for storing keywords...
Definition: SbName.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50