1 #ifndef COIN_SONODEKITLISTPART_H 2 #define COIN_SONODEKITLISTPART_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/lists/SoTypeList.h> 38 #include <Inventor/fields/SoSFNode.h> 39 #include <Inventor/fields/SoSFName.h> 40 #include <Inventor/fields/SoMFName.h> 51 static void initClass(
void);
54 SoType getContainerType(
void)
const;
55 void setContainerType(
SoType newContainerType);
57 void addChildType(
SoType typeToAdd);
58 SbBool isTypePermitted(
SoType typeToCheck)
const;
59 SbBool isChildPermitted(
const SoNode * child)
const;
60 void containerSet(
const char * fieldDataString);
62 SbBool isTypeLocked(
void)
const;
63 void addChild(
SoNode * child);
64 void insertChild(
SoNode * child,
int childIndex);
65 SoNode * getChild(
int index)
const;
66 int findChild(
SoNode * child)
const;
67 int getNumChildren(
void)
const;
68 void removeChild(
int index);
69 void removeChild(
SoNode * child);
70 void replaceChild(
int index,
SoNode * newChild);
87 SoGroup * getContainerNode(
void);
90 SbBool copyConnections);
94 void syncInternalData(
void);
100 SbBool typelistlocked;
103 SbBool canCreateDefaultChild(
void)
const;
104 SoNode * createAndAddDefaultChild(
void);
105 SoType getDefaultChildType(
void)
const;
110 #endif // !COIN_SONODEKITLISTPART_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1420
The SoBaseKit class is the toplevel superclass for nodekits.Node kits are collections of nodes and ot...
Definition: SoBaseKit.h:66
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:880
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:43
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:44
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1158
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1303
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoNodeKitListPart class is a container node.This node is basically just a container node with the...
Definition: SoNodeKitListPart.h:45
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:42
SoChildList * children
Definition: SoNodeKitListPart.h:91
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:47
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1476
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1039
The SoTypeList class is a container class for arrays of SoType objects.
Definition: SoTypeList.h:39
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:40
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoSFName class is a container for an SbName.This field is used where nodes, engines or other fiel...
Definition: SoSFName.h:40
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
The SoMFName class is a container for SbName values.This field is used where nodes, engines or other field containers needs to store arrays of names.
Definition: SoMFName.h:40
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:851
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
The SoType class is the basis for the run-time type system in Coin.Many of the classes in the Coin li...
Definition: SoType.h:59
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:817
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1069
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50