1 #ifndef COIN_SOMULTIPLECOPY_H 2 #define COIN_SOMULTIPLECOPY_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoGroup.h> 38 #include <Inventor/fields/SoMFMatrix.h> 46 static void initClass(
void);
68 #endif // !COIN_SOMULTIPLECOPY_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:880
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:539
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:44
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:708
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:686
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:722
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:555
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:693
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:40
The SoMultipleCopy class redraws it's children multiple times at different transformations.The SoMultipleCopy group node duplicates it's children nodes / subgraphs without using additional memory resources.
Definition: SoMultipleCopy.h:40
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:750
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:611
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
The SoMFMatrix class is a container for SbMatrix values.This field is used where nodes, engines or other field containers needs to store matrices.
Definition: SoMFMatrix.h:40
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:715
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:817
SoMFMatrix matrix
Definition: SoMultipleCopy.h:49
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50