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SoMaterialBundle.h
1 #ifndef COIN_SOMATERIALBUNDLE_H
2 #define COIN_SOMATERIALBUNDLE_H
3 
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35 
36 #include <Inventor/bundles/SoBundle.h>
37 #include <Inventor/SbBasic.h>
38 #include <Inventor/system/inttypes.h>
39 
40 class SoGLLazyElement;
41 
42 class COIN_DLL_API SoMaterialBundle : public SoBundle {
43  typedef SoBundle inherited;
44 public:
45  SoMaterialBundle(SoAction *action);
47 
48  void setUpMultiple(void);
49  void sendFirst(void);
50  void forceSend(const int index);
51  SbBool isColorOnly(void) const;
52 
53  void send(const int index, const SbBool betweenbeginend);
54 
55 private:
56 
57  void reallySend(const int index);
58  void setupElements(const SbBool isbetweenbeginend);
59 
60  SbBool firsttime;
61  SbBool coloronly;
62  int currindex;
63  const SoGLLazyElement * lazyelem;
64 };
65 
66 #endif // !COIN_SOMATERIALBUNDLE_H
The SoMaterialBundle class simplifies material handling.Every shape node should create (on the stack)...
Definition: SoMaterialBundle.h:42
The SoGLLazyElement class is meant to optimize GL rendering.This is just a wrap-around implementation...
Definition: SoGLLazyElement.h:43
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
The SoBundle class is the superclass for all bundle classes.
Definition: SoBundle.h:42

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