1 #ifndef COIN_SOLISTENERGAINELEMENT_H 2 #define COIN_SOLISTENERGAINELEMENT_H 36 #include <Inventor/elements/SoFloatElement.h> 43 static void initClass(
void);
52 static void set(
SoState *
const state,
const float gain);
53 static float get(
SoState *
const state);
56 #endif // !COIN_SOLISTENERGAINELEMENT_H SoFloatElement is an abstract base class for elements that consists of a single float value...
Definition: SoFloatElement.h:38
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
virtual void init(SoState *state)
Definition: SoFloatElement.cpp:169
The SoListenerGainElement class stores the SoListener gain during a scene graph traversal.This gain is set by SoListener nodes during audio rendering. The SoListenerGainElement is used when the SoVRMLSound nodes render themselves.
Definition: SoListenerGainElement.h:38