1 #ifndef COIN_SOLIGHTMODEL_H 2 #define COIN_SOLIGHTMODEL_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoSFEnum.h> 38 #include <Inventor/elements/SoLazyElement.h> 46 static void initClass(
void);
50 BASE_COLOR = SoLazyElement::BASE_COLOR,
51 PHONG = SoLazyElement::PHONG
64 #endif // !COIN_SOLIGHTMODEL_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
SoSFEnum model
Definition: SoLightModel.h:54
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
The SoLightModel class is a node for specifying the model for geometry lighting.Use nodes of this typ...
Definition: SoLightModel.h:40
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
Model
Definition: SoLightModel.h:49
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50