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SoInt32Element.h
1 #ifndef COIN_SOINT32ELEMENT_H
2 #define COIN_SOINT32ELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoSubElement.h>
37 #include <Inventor/system/inttypes.h>
38 
39 class COIN_DLL_API SoInt32Element : public SoElement {
40  typedef SoElement inherited;
41 
42  SO_ELEMENT_ABSTRACT_HEADER(SoInt32Element);
43 public:
44  static void initClass(void);
45 protected:
46  virtual ~SoInt32Element();
47 
48 public: // constructor / destructor / etc.
49  virtual void init(SoState * state);
50 
51  virtual SbBool matches(const SoElement * element) const;
52  virtual SoElement * copyMatchInfo(void) const;
53 
54  virtual void print(FILE * file) const;
55 
56  static void set(const int index, SoState * const state,
57  SoNode * const node, const int32_t value);
58  static void set(const int index, SoState * const state,
59  const int32_t value);
60  static int32_t get(const int index, SoState * const state);
61  virtual void setElt(int32_t value);
62 
63 protected:
64  int32_t data;
65 
66 };
67 
68 #endif // !COIN_SOINT32ELEMENT_H
static void initClass(void)
Definition: SoElement.cpp:506
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:608
virtual void print(FILE *file=stdout) const
Definition: SoElement.cpp:594
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
int32_t data
Definition: SoInt32Element.h:64
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
virtual void init(SoState *state)
Definition: SoElement.cpp:552
The SoInt32Element class is the base class for elements that simply store a 32-bit integer...
Definition: SoInt32Element.h:39
virtual SoElement * copyMatchInfo(void) const =0

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