36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoShape.h> 38 #include <Inventor/fields/SoSFInt32.h> 39 #include <Inventor/fields/SoSFEnum.h> 40 #include <Inventor/fields/SoSFImage.h> 41 #include <Inventor/fields/SoSFString.h> 53 static void initClass(
void);
87 int getReadStatus(
void);
88 void setReadStatus(SbBool flag);
96 const unsigned char * getImage(
SbVec2s & size,
int & nc);
97 SbBool loadFilename(
void);
100 SbBool resizedimagevalid;
103 SbBool testtransparency;
104 void testTransparency(
void);
105 static void filenameSensorCB(
void *,
SoSensor *);
108 #endif // !COIN_SOIMAGE_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:50
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:397
SoSFInt32 height
Definition: SoImage.h:69
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:46
SoSFInt32 width
Definition: SoImage.h:68
The SoSFString class is a container for an SbString.This field is used where nodes, engines or other field containers needs to store a single string.
Definition: SoSFString.h:40
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
SoSFEnum horAlignment
Definition: SoImage.h:71
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
The SoSFInt32 class is a container for a 32-bit integer value.This field is used where nodes...
Definition: SoSFInt32.h:39
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:43
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1476
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1346
HorAlignment
Definition: SoImage.h:62
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:38
VertAlignment
Definition: SoImage.h:56
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoSFImage class is used to store pixel images.The SoSFImage class provides storage for inline 2D ...
Definition: SoSFImage.h:42
virtual void notify(SoNotList *nl)
Definition: SoShape.cpp:1418
SoSFEnum vertAlignment
Definition: SoImage.h:70
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:52
The SbImage class is an abstract datatype for 2D and 3D images.Be aware that this class is an extensi...
Definition: SbImage.h:46
The SoImage class draws a 2D image on the viewport.An image can be specified either by using the imag...
Definition: SoImage.h:47
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
SoSFString filename
Definition: SoImage.h:73
The SbVec2s class is a 2 dimensional vector with short integer coordinates.This vector class is used ...
Definition: SbVec2s.h:51
SoSFImage image
Definition: SoImage.h:72
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:450
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50