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SoGroup.h
1 #ifndef COIN_SOGROUP_H
2 #define COIN_SOGROUP_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 
38 class SoGroupP;
39 
40 class COIN_DLL_API SoGroup : public SoNode {
41  typedef SoNode inherited;
42 
44 
45 public:
46  static void initClass(void);
47  SoGroup(void);
48 
49  SoGroup(int nchildren);
50 
51  virtual void addChild(SoNode * node);
52  virtual void insertChild(SoNode * child, int newchildindex);
53  virtual SoNode * getChild(int index) const;
54  virtual int findChild(const SoNode * node) const;
55  virtual int getNumChildren(void) const;
56  virtual void removeChild(int childindex);
57  virtual void removeChild(SoNode * child);
58  virtual void removeAllChildren(void);
59  virtual void replaceChild(int index, SoNode * newchild);
60  virtual void replaceChild(SoNode * oldchild, SoNode * newchild);
61 
62  virtual void doAction(SoAction * action);
63  virtual void GLRender(SoGLRenderAction * action);
64  virtual void callback(SoCallbackAction * action);
65  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
66  virtual void getMatrix(SoGetMatrixAction * action);
67  virtual void handleEvent(SoHandleEventAction * action);
68  virtual void pick(SoPickAction * action);
69  virtual void search(SoSearchAction * action);
70  virtual void write(SoWriteAction * action);
71  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
72  virtual void audioRender(SoAudioRenderAction * action);
73  virtual SoChildList * getChildren(void) const;
74 
75 protected:
76  virtual ~SoGroup();
77 
78  virtual SbBool readInstance(SoInput * in, unsigned short flags);
79  virtual SbBool readChildren(SoInput * in);
80 
81  virtual void copyContents(const SoFieldContainer * from,
82  SbBool copyconnections);
83 
84  virtual SoNotRec createNotRec(void);
85 
86  void setOperation(const SoNotRec::OperationType opType = SoNotRec::UNSPECIFIED,
87  const SoNode * cc = NULL,
88  const SoNode * pc = NULL,
89  const int ci = -1);
90 
92 
93 private:
94  friend class SoUnknownNode; // Let SoUnknownNode access readChildren().
95  SoGroupP * pimpl;
96 
97  int changedIndex;
98  const SoNode * changedChild;
99  const SoNode * changedPrevChild;
100  SoNotRec::OperationType operationType;
101 };
102 
103 #endif // !COIN_SOGROUP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1420
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:880
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoNotRec class specifies records for notification lists.
Definition: SoNotRec.h:42
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:43
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:44
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1158
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1303
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
virtual SoNotRec createNotRec(void)
Definition: SoBase.cpp:1552
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1293
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:42
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1476
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1039
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:40
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:42
OperationType
Definition: SoNotRec.h:52
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:61
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:851
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1227
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1069
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50
SoChildList * children
Definition: SoGroup.h:91

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