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SoGeoLocation.h
1 #ifndef COIN_SOGEOLOCATION_H
2 #define COIN_SOGEOLOCATION_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoTransformation.h>
38 #include <Inventor/SbMatrix.h>
39 #include <Inventor/fields/SoSFVec3d.h>
40 #include <Inventor/fields/SoMFString.h>
41 
42 class SoGeoLocationP;
43 class SoState;
44 
45 class COIN_DLL_API SoGeoLocation : public SoTransformation {
47 
49 
50 public:
51  static void initClass(void);
52  SoGeoLocation(void);
53 
56 
57  virtual void doAction(SoAction * action);
58  virtual void callback(SoCallbackAction * action);
59  virtual void GLRender(SoGLRenderAction * action);
60  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
61  virtual void getMatrix(SoGetMatrixAction * action);
62  virtual void pick(SoPickAction * action);
63  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
64 
65 protected:
66  virtual ~SoGeoLocation();
67 
68 private:
69 
70  SbMatrix getTransform(SoState * state) const;
71 
72  SoGeoLocationP * pimpl;
73 };
74 
75 
76 #endif // COIN_SOGEOLOCATION_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:880
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoGeoLocation class is used to georeference the following nodes.FILE FORMAT/DEFAULTS: ...
Definition: SoGeoLocation.h:45
The SoSFVec3d class is a container for an SbVec3d vector.This field is used where nodes...
Definition: SoSFVec3d.h:40
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
SoMFString geoSystem
Definition: SoGeoLocation.h:55
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1039
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:40
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:851
The SoTransformation class is the abstract base class for transformation nodes.To position and orient...
Definition: SoTransformation.h:38
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
SoSFVec3d geoCoords
Definition: SoGeoLocation.h:54
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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