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SoGLMultiTextureMatrixElement.h
1 #ifndef COIN_SOGLMULTITEXTUREMATRIXELEMENT_H
2 #define COIN_SOGLMULTITEXTUREMATRIXELEMENT_H
3 
4 /**************************************************************************\
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34 \**************************************************************************/
35 
36 #include <Inventor/elements/SoMultiTextureMatrixElement.h>
37 
38 typedef struct cc_glglue cc_glue; // same as in glue/gl.h
39 
42 
43  SO_ELEMENT_HEADER(SoGLMultiTextureMatrixElement);
44 public:
45  static void initClass(void);
46 protected:
48 
49 public:
50  virtual void init(SoState * state);
51  virtual void push(SoState * state);
52  virtual void pop(SoState * state,
53  const SoElement * prevTopElement);
54 
55  virtual void multElt(const int unit, const SbMatrix & matrix);
56  virtual void setElt(const int unit, const SbMatrix & matrix);
57 
58 private:
59  void updategl(const int unit) const;
60  uint32_t cachecontext;
61 };
62 
63 #endif // !COIN_SOGLMULTITEXTUREMATRIXELEMENT_H
virtual void multElt(const int unit, const SbMatrix &matrix)
Definition: SoMultiTextureMatrixElement.cpp:153
virtual void init(SoState *state)
Definition: SoMultiTextureMatrixElement.cpp:182
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
virtual void push(SoState *state)
Definition: SoMultiTextureMatrixElement.cpp:191
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
virtual void setElt(const int unit, const SbMatrix &matrix)
Definition: SoMultiTextureMatrixElement.cpp:164
The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > ...
Definition: SoMultiTextureMatrixElement.h:41
The SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix.Since (for some weird reason) most OpenGL implementations have a very small texture matrix stack, and since the matrix stack also is broken on many OpenGL implementations, the texture matrix is always loaded into OpenGL. We do not push() and pop() matrices.
Definition: SoGLMultiTextureMatrixElement.h:40
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:46
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584

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