virtual void multElt(const int unit, const SbMatrix &matrix)
Definition: SoMultiTextureMatrixElement.cpp:153
virtual void init(SoState *state)
Definition: SoMultiTextureMatrixElement.cpp:182
virtual void push(SoState *state)
Definition: SoMultiTextureMatrixElement.cpp:191
virtual void setElt(const int unit, const SbMatrix &matrix)
Definition: SoMultiTextureMatrixElement.cpp:164
The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > ...
Definition: SoMultiTextureMatrixElement.h:41
The SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix.Since (for some weird reason) most OpenGL implementations have a very small texture matrix stack, and since the matrix stack also is broken on many OpenGL implementations, the texture matrix is always loaded into OpenGL. We do not push() and pop() matrices.
Definition: SoGLMultiTextureMatrixElement.h:40