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SoGLMultiTextureEnabledElement.h
1 #ifndef COIN_SOGLMULTITEXTUREENABLEDELEMENT_H
2 #define COIN_SOGLMULTITEXTUREENABLEDELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoMultiTextureEnabledElement.h>
37 
38 typedef struct cc_glglue cc_glglue;
39 
40 class COIN_DLL_API SoGLMultiTextureEnabledElement : public SoMultiTextureEnabledElement {
41  typedef SoMultiTextureEnabledElement inherited;
42 
43  SO_ELEMENT_HEADER(SoGLMultiTextureEnabledElement);
44 public:
45  static void initClass(void);
46 protected:
47  virtual ~SoGLMultiTextureEnabledElement();
48 
49 public:
50  virtual void init(SoState * state);
51 
52  virtual void push(SoState * state);
53  virtual void pop(SoState * state,
54  const SoElement * prevTopElement);
55  virtual void setElt(const int unit, const int mode);
56 
57 private:
58  void updategl(const int unit);
59  void updategl(const int unit, const Mode oldvalue, const Mode newvalue);
60 
61  uint32_t cachecontext;
62 };
63 
64 #endif // !COIN_SOGLMULTITEXTUREENABLEDELEMENT_H
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not...
Definition: SoMultiTextureEnabledElement.h:41
virtual void setElt(const int unit, const int mode)
Definition: SoMultiTextureEnabledElement.cpp:152
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
virtual void push(SoState *state)
Definition: SoMultiTextureEnabledElement.cpp:204
virtual void init(SoState *state)
Definition: SoMultiTextureEnabledElement.cpp:126
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584

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