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SoGLLightIdElement.h
1 #ifndef COIN_SOGLLIGHTIDELEMENT_H
2 #define COIN_SOGLLIGHTIDELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoInt32Element.h>
37 
38 class COIN_DLL_API SoGLLightIdElement : public SoInt32Element {
39  typedef SoInt32Element inherited;
40 
41  SO_ELEMENT_HEADER(SoGLLightIdElement);
42 public:
43  static void initClass(void);
44 protected:
45  virtual ~SoGLLightIdElement();
46 
47 public:
48  virtual void init(SoState * state);
49 
50  virtual void push(SoState * state);
51  virtual void pop(SoState * state,
52  const SoElement * prevTopElement);
53 
54  static int32_t increment(SoState * const state, SoNode * const node);
55  static int32_t increment(SoState * const state);
56 
57  static int32_t get(SoState * const state);
58  static int32_t getDefault();
59  static int32_t getMaxGLSources();
60 
61 protected:
62 };
63 
64 #endif // !COIN_SOGLLIGHTIDELEMENT_H
The SoGLLightIdElement class is yet to be documented.FIXME: write doc.
Definition: SoGLLightIdElement.h:38
virtual void push(SoState *state)
Definition: SoElement.cpp:569
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
The SoInt32Element class is the base class for elements that simply store a 32-bit integer...
Definition: SoInt32Element.h:39
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoInt32Element.cpp:160
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584

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