1 #ifndef COIN_SOGLLIGHTIDELEMENT_H 2 #define COIN_SOGLLIGHTIDELEMENT_H 36 #include <Inventor/elements/SoInt32Element.h> 43 static void initClass(
void);
54 static int32_t increment(
SoState *
const state,
SoNode *
const node);
55 static int32_t increment(
SoState *
const state);
57 static int32_t
get(
SoState *
const state);
58 static int32_t getDefault();
59 static int32_t getMaxGLSources();
64 #endif // !COIN_SOGLLIGHTIDELEMENT_H The SoGLLightIdElement class is yet to be documented.FIXME: write doc.
Definition: SoGLLightIdElement.h:38
virtual void push(SoState *state)
Definition: SoElement.cpp:569
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
The SoInt32Element class is the base class for elements that simply store a 32-bit integer...
Definition: SoInt32Element.h:39
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoInt32Element.cpp:160
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584