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SoFocalDistanceElement.h
1 #ifndef COIN_SOFOCALDISTANCEELEMENT_H
2 #define COIN_SOFOCALDISTANCEELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoFloatElement.h>
37 
38 class COIN_DLL_API SoFocalDistanceElement : public SoFloatElement {
39  typedef SoFloatElement inherited;
40 
41  SO_ELEMENT_HEADER(SoFocalDistanceElement);
42 public:
43  static void initClass(void);
44 protected:
45  virtual ~SoFocalDistanceElement();
46 
47 public:
48  virtual void init(SoState * state);
49 
50  static void set(SoState * const state, SoNode * const node,
51  const float distance);
52  static void set(SoState * const state, const float distance);
53  static float get(SoState * const state);
54  static float getDefault();
55 
56 };
57 
58 #endif // !COIN_SOFOCALDISTANCEELEMENT_H
SoFloatElement is an abstract base class for elements that consists of a single float value...
Definition: SoFloatElement.h:38
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
The SoFocalDistanceElement class is yet to be documented.FIXME: write doc.
Definition: SoFocalDistanceElement.h:38
virtual void init(SoState *state)
Definition: SoFloatElement.cpp:169

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