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SoEventCallback.h
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1 #ifndef COIN_SOEVENTCALLBACK_H
2 #define COIN_SOEVENTCALLBACK_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/lists/SbList.h>
38 
39 #ifndef COIN_INTERNAL
40 // Added for Inventor compliance
41 #include <Inventor/actions/SoHandleEventAction.h>
42 #endif // !COIN_INTERNAL
43 
44 class SoEventCallback;
45 class SoPath;
46 class SoEvent;
47 class SoPickedPoint;
49 
50 typedef void SoEventCallbackCB(void * userdata, SoEventCallback * node);
51 
52 class COIN_DLL_API SoEventCallback : public SoNode {
53  typedef SoNode inherited;
54 
56 
57 public:
58  static void initClass(void);
59  SoEventCallback(void);
60 
61  void setPath(SoPath * path);
62  const SoPath * getPath(void);
63 
64  void addEventCallback(SoType eventtype, SoEventCallbackCB * f,
65  void * userdata = NULL);
66  void removeEventCallback(SoType eventtype, SoEventCallbackCB * f,
67  void * userdata = NULL);
68 
69  SoHandleEventAction * getAction(void) const;
70  const SoEvent * getEvent(void) const;
71  const SoPickedPoint * getPickedPoint(void) const;
72 
73  void setHandled(void);
74  SbBool isHandled(void) const;
75 
76  void grabEvents(void);
77  void releaseEvents(void);
78 
79 protected:
80  virtual ~SoEventCallback();
81 
82  virtual void handleEvent(SoHandleEventAction * action);
83 
84 private:
85 
86  struct CallbackInfo {
87  SoEventCallbackCB * func;
88  SoType eventtype;
89  void * userdata;
90 
91  // AIX native compiler xlC needs equality and inequality operators
92  // to compile templates where these operators are referenced (even
93  // if they are actually never used).
94 
95  SbBool operator==(const CallbackInfo & cbi) {
96  return this->func == cbi.func && this->eventtype == cbi.eventtype && this->userdata == cbi.userdata;
97  }
98  SbBool operator!=(const CallbackInfo & cbi) {
99  return !(*this == cbi);
100  }
101  };
102 
103  SbList<CallbackInfo> callbacks;
104  SoHandleEventAction * heaction;
105  SoPath * path;
106 
107 };
108 
109 #endif // !COIN_SOEVENTCALLBACK_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:52
void SoEventCallbackCB(void *userdata, SoEventCallback *node)
Definition: SoEventCallback.h:50
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:46
The SoPickedPoint class is used for specifying picked points.It holds miscellaneous information about...
Definition: SoPickedPoint.h:48
The SoEventCallback class provides functionality for catching events.Use SoEventCallback nodes in the...
Definition: SoEventCallback.h:52
The SoEvent class is the base class for all Coin events.Coin contains its own set of event classes...
Definition: SoEvent.h:44
The SoType class is the basis for the run-time type system in Coin.Many of the classes in the Coin li...
Definition: SoType.h:59
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1069

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