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SoCylinder.h
1 #ifndef COIN_SOCYLINDER_H
2 #define COIN_SOCYLINDER_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoShape.h>
38 #include <Inventor/fields/SoSFFloat.h>
39 #include <Inventor/fields/SoSFBitMask.h>
40 
41 class COIN_DLL_API SoCylinder : public SoShape {
42  typedef SoShape inherited;
43 
45 
46 public:
47  static void initClass(void);
48  SoCylinder(void);
49 
50  enum Part {
51  SIDES = 0x1,
52  TOP = 0x2,
53  BOTTOM = 0x4,
54  ALL = SIDES|TOP|BOTTOM
55  };
56 
60 
61  void addPart(SoCylinder::Part part);
62  void removePart(SoCylinder::Part part);
63  SbBool hasPart(SoCylinder::Part part) const;
64 
65  virtual void rayPick(SoRayPickAction * action);
66  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
67  virtual void GLRender(SoGLRenderAction * action);
68 
69 protected:
70  virtual ~SoCylinder();
71 
72  virtual void generatePrimitives(SoAction * action);
73  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
74 };
75 
76 #endif // !COIN_SOCYLINDER_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:50
SoSFFloat height
Definition: SoCylinder.h:58
#define SO_NODE_HEADER(classname)
SoSFFloat radius
Definition: SoCylinder.h:57
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:397
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:46
SoSFBitMask parts
Definition: SoCylinder.h:59
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1346
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
The SoCylinder class is for rendering cylinder shapes.Insert a cylinder shape into the scenegraph...
Definition: SoCylinder.h:41
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:39
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:52
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:450
Part
Definition: SoCylinder.h:50
The SoSFBitMask class is a container for a set of bit flags.This field is used where nodes...
Definition: SoSFBitMask.h:38
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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