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SoCoordinate4.h
1 #ifndef COIN_SOCOORDINATE4_H
2 #define COIN_SOCOORDINATE4_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoMFVec4f.h>
38 
39 class SoCoordinate4P;
40 
41 class COIN_DLL_API SoCoordinate4 : public SoNode {
42  typedef SoNode inherited;
43 
45 
46 public:
47  static void initClass(void);
48  SoCoordinate4(void);
49 
51 
52  virtual void doAction(SoAction * action);
53  virtual void GLRender(SoGLRenderAction * action);
54  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
55  virtual void callback(SoCallbackAction * action);
56  virtual void pick(SoPickAction * action);
57  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
58 
59 protected:
60  virtual ~SoCoordinate4();
61 
62  private:
63  SoCoordinate4P * pimpl;
64 };
65 
66 #endif // !COIN_SOCOORDINATE4_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:880
#define SO_NODE_HEADER(classname)
The SoMFVec4f class is a container for SbVec4f vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with four elements.
Definition: SoMFVec4f.h:40
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoCoordinate4 class is a node for providing coordinates to shape nodes.When encountering nodes of...
Definition: SoCoordinate4.h:41
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:851
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
SoMFVec4f point
Definition: SoCoordinate4.h:50
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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