Coin Logo http://www.coin3d.org/
http://www.kongsberg.com/kogt/

SoCone.h
1 #ifndef COIN_SOCONE_H
2 #define COIN_SOCONE_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFBitMask.h>
38 #include <Inventor/fields/SoSFFloat.h>
39 #include <Inventor/nodes/SoShape.h>
40 
41 class COIN_DLL_API SoCone : public SoShape {
42  typedef SoShape inherited;
43 
45 
46 public:
47  static void initClass(void);
48  SoCone(void);
49 
50  enum Part {
51  SIDES = 0x01,
52  BOTTOM = 0x02,
53  ALL = (SIDES|BOTTOM)
54  };
55 
59 
60  void addPart(SoCone::Part part);
61  void removePart(SoCone::Part part);
62  SbBool hasPart(SoCone::Part part) const;
63 
64  virtual void GLRender(SoGLRenderAction * action);
65  virtual void rayPick(SoRayPickAction * action);
66  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
67 
68 protected:
69  virtual ~SoCone();
70 
71  virtual void generatePrimitives(SoAction * action);
72  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
73 };
74 
75 #endif // !COIN_SOCONE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:50
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:397
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:46
The SoCone class is for rendering cone shapes.Insert a cone shape into the scenegraph. The cone is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used).
Definition: SoCone.h:41
SoSFFloat bottomRadius
Definition: SoCone.h:57
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1346
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
Part
Definition: SoCone.h:50
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
SoSFFloat height
Definition: SoCone.h:58
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:39
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:52
SoSFBitMask parts
Definition: SoCone.h:56
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:450
The SoSFBitMask class is a container for a set of bit flags.This field is used where nodes...
Definition: SoSFBitMask.h:38
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

Copyright © by Kongsberg Oil & Gas Technologies. All rights reserved.

Generated for Coin by Doxygen