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SoComplexity.h
1 #ifndef COIN_SOCOMPLEXITY_H
2 #define COIN_SOCOMPLEXITY_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFEnum.h>
38 #include <Inventor/fields/SoSFFloat.h>
39 #include <Inventor/elements/SoComplexityTypeElement.h>
40 
41 class COIN_DLL_API SoComplexity : public SoNode {
42  typedef SoNode inherited;
43 
45 
46 public:
47  static void initClass(void);
48  SoComplexity(void);
49 
50  enum Type {
51  OBJECT_SPACE = SoComplexityTypeElement::OBJECT_SPACE,
52  SCREEN_SPACE = SoComplexityTypeElement::SCREEN_SPACE,
53  BOUNDING_BOX = SoComplexityTypeElement::BOUNDING_BOX
54  };
55 
59 
60  virtual void doAction(SoAction * action);
61  virtual void callback(SoCallbackAction * action);
62  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
63  virtual void GLRender(SoGLRenderAction * action);
64  virtual void pick(SoPickAction * action);
65  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
66 
67 protected:
68  virtual ~SoComplexity();
69 };
70 
71 #endif // !COIN_SOCOMPLEXITY_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:880
#define SO_NODE_HEADER(classname)
SoSFEnum type
Definition: SoComplexity.h:56
The SoComplexity class is a node type which is used to set the tradeoff between quality and performan...
Definition: SoComplexity.h:41
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
Type
Definition: SoComplexity.h:50
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
SoSFFloat textureQuality
Definition: SoComplexity.h:58
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:39
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:851
SoSFFloat value
Definition: SoComplexity.h:57
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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