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SoBumpMap.h
1 #ifndef COIN_SOBUMPMAP_H
2 #define COIN_SOBUMPMAP_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFImage.h>
38 #include <Inventor/fields/SoSFString.h>
39 #include <Inventor/fields/SoSFEnum.h>
40 #include <Inventor/elements/SoMultiTextureImageElement.h>
41 
42 class SoFieldSensor;
43 class SoSensor;
44 class SoBumpMapP;
45 
46 class COIN_DLL_API SoBumpMap : public SoNode {
47  typedef SoNode inherited;
48 
50 
51 public:
52  static void initClass(void);
53  SoBumpMap(void);
54 
55  enum Wrap {
56  REPEAT = SoMultiTextureImageElement::REPEAT,
57  CLAMP = SoMultiTextureImageElement::CLAMP
58  };
59 
64 
65  virtual void doAction(SoAction * action);
66  virtual void GLRender(SoGLRenderAction * action);
67  virtual void callback(SoCallbackAction * action);
68  virtual void rayPick(SoRayPickAction * action);
69 
70 protected:
71  virtual ~SoBumpMap();
72 
73  virtual SbBool readInstance(SoInput * in, unsigned short flags);
74  virtual void notify(SoNotList * list);
75 
76 private:
77  SbBool loadFilename(void);
78  static void filenameSensorCB(void *, SoSensor *);
79 
80  SoBumpMapP * pimpl;
81 };
82 
83 #endif // !COIN_SOBUMPMAP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:448
#define SO_NODE_HEADER(classname)
SoSFImage image
Definition: SoBumpMap.h:61
The SoSFString class is a container for an SbString.This field is used where nodes, engines or other field containers needs to store a single string.
Definition: SoSFString.h:40
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoSFEnum wrapT
Definition: SoBumpMap.h:63
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
The SoBumpMap class is used to map a bump map onto subsequent shapes.SoBumpMap has support for two ty...
Definition: SoBumpMap.h:46
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1125
SoSFString filename
Definition: SoBumpMap.h:60
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:43
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1476
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
Wrap
Definition: SoBumpMap.h:55
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:38
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
The SoSFImage class is used to store pixel images.The SoSFImage class provides storage for inline 2D ...
Definition: SoSFImage.h:42
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:61
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
SoSFEnum wrapS
Definition: SoBumpMap.h:62
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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