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SoBumpMapMatrixElement.h
1 #ifndef COIN_SOBUMPMAPMATRIXELEMENT_H
2 #define COIN_SOBUMPMAPMATRIXELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoAccumulatedElement.h>
37 #include <Inventor/SbMatrix.h>
38 
39 class COIN_DLL_API SoBumpMapMatrixElement : public SoAccumulatedElement {
41 
42  SO_ELEMENT_HEADER(SoBumpMapMatrixElement);
43 public:
44  static void initClass(void);
45 protected:
46  virtual ~SoBumpMapMatrixElement();
47 
48 public:
49  virtual void init(SoState * state);
50  virtual void push(SoState * state);
51  static void makeIdentity(SoState * const state, SoNode * const node);
52 
53  static void set(SoState * const state, SoNode * const node,
54  const SbMatrix & matrix);
55  static void mult(SoState * const state, SoNode * const node,
56  const SbMatrix & matrix);
57 
58  static void translateBy(SoState * const state, SoNode * const node,
59  const SbVec3f & translation);
60  static void rotateBy(SoState * const state, SoNode * const node,
61  const SbRotation & rotation);
62  static void scaleBy(SoState * const state, SoNode * const node,
63  const SbVec3f & scaleFactor);
64 
65  static const SbMatrix & get(SoState * const state);
66 
67 protected:
68  virtual void makeEltIdentity(void);
69  virtual void setElt(const SbMatrix & matrix);
70  virtual void multElt(const SbMatrix & matrix);
71  virtual void translateEltBy(const SbVec3f & translation);
72  virtual void rotateEltBy(const SbRotation & rotation);
73  virtual void scaleEltBy(const SbVec3f & scaleFactor);
74  virtual const SbMatrix & getElt(void) const;
75 
77 };
78 
79 #endif // !COIN_SOBUMPMAPMATRIXELEMENT_H
SbMatrix bumpMapMatrix
Definition: SoBumpMapMatrixElement.h:76
virtual void init(SoState *state)
Definition: SoAccumulatedElement.cpp:75
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
The SoBumpMapMatrixElement class is used to manage the bump map matrix stack.The bump map matrix is u...
Definition: SoBumpMapMatrixElement.h:39
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:46
The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data.
Definition: SoAccumulatedElement.h:39
virtual void push(SoState *state)
Definition: SoAccumulatedElement.cpp:83

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