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SoBaseColor.h
1 #ifndef COIN_SOBASECOLOR_H
2 #define COIN_SOBASECOLOR_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoMFColor.h>
38 
39 class SoBaseColorP;
40 
41 class COIN_DLL_API SoBaseColor : public SoNode {
42  typedef SoNode inherited;
43 
45 
46 public:
47  static void initClass(void);
48  SoBaseColor(void);
49 
51 
52  virtual void doAction(SoAction * action);
53  virtual void GLRender(SoGLRenderAction * action);
54  virtual void callback(SoCallbackAction * action);
55 
56 protected:
57  virtual ~SoBaseColor();
58 
59 private:
60  SoBaseColorP * pimpl;
61 };
62 
63 #endif // !COIN_SOBASECOLOR_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SoMFColor class is a container for SbColor values.This field is used where nodes, engines or other field containers needs to store multiple color values (i.e. "Red Green Blue" triplets).
Definition: SoMFColor.h:40
#define SO_NODE_HEADER(classname)
The SoBaseColor class provides a node type for convenient setting of the base material color...
Definition: SoBaseColor.h:41
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoMFColor rgb
Definition: SoBaseColor.h:50
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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