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SoAccumulatedElement.h
1 #ifndef COIN_SOACCUMULATEDELEMENT_H
2 #define COIN_SOACCUMULATEDELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoSubElement.h>
37 #include <Inventor/lists/SbList.h>
38 
39 class COIN_DLL_API SoAccumulatedElement : public SoElement {
40  typedef SoElement inherited;
41 
42  SO_ELEMENT_ABSTRACT_HEADER(SoAccumulatedElement);
43 public:
44  static void initClass(void);
45 protected:
46  virtual ~SoAccumulatedElement();
47 
48 public:
49  virtual SbBool matches(const SoElement * element) const;
50 
51 protected:
52  virtual void init(SoState * state);
53  virtual void push(SoState * state);
54 
55  void clearNodeIds(void);
56  void addNodeId(const SoNode * const node);
57  void setNodeId(const SoNode * const node);
58  void copyNodeIds(const SoAccumulatedElement * copyfrom);
59  virtual SoElement * copyMatchInfo(void) const;
60  virtual void captureThis(SoState * state) const;
61 
63 
64 private:
65  SbBool recursecapture;
66 };
67 
68 #endif // !COIN_SOACCUMULATEDELEMENT_H
virtual void captureThis(SoState *state) const
Definition: SoElement.cpp:687
static void initClass(void)
Definition: SoElement.cpp:506
SbList< uint32_t > nodeIds
Definition: SoAccumulatedElement.h:62
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:608
virtual void push(SoState *state)
Definition: SoElement.cpp:569
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
virtual void init(SoState *state)
Definition: SoElement.cpp:552
virtual SoElement * copyMatchInfo(void) const =0
The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data.
Definition: SoAccumulatedElement.h:39

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