1 #ifndef COIN_SOACCUMULATEDELEMENT_H 2 #define COIN_SOACCUMULATEDELEMENT_H 36 #include <Inventor/elements/SoSubElement.h> 37 #include <Inventor/lists/SbList.h> 55 void clearNodeIds(
void);
56 void addNodeId(
const SoNode *
const node);
57 void setNodeId(
const SoNode *
const node);
65 SbBool recursecapture;
68 #endif // !COIN_SOACCUMULATEDELEMENT_H virtual void captureThis(SoState *state) const
Definition: SoElement.cpp:687
static void initClass(void)
Definition: SoElement.cpp:506
SbList< uint32_t > nodeIds
Definition: SoAccumulatedElement.h:62
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:608
virtual void push(SoState *state)
Definition: SoElement.cpp:569
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
virtual void init(SoState *state)
Definition: SoElement.cpp:552
virtual SoElement * copyMatchInfo(void) const =0
The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data.
Definition: SoAccumulatedElement.h:39