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SbXfBox3d.h
1 #ifndef COIN_SBXFBOX3D_H
2 #define COIN_SBXFBOX3D_H
3 
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35 
36 #include <Inventor/SbBox3d.h>
37 #include <Inventor/SbDPMatrix.h>
38 
39 class COIN_DLL_API SbXfBox3d : public SbBox3d {
40  typedef SbBox3d inherited;
41 
42 public:
43  SbXfBox3d(void);
44  SbXfBox3d(const SbVec3d & boxmin, const SbVec3d & boxmax);
45  SbXfBox3d(const SbBox3d & box);
46 
47  void setTransform(const SbDPMatrix & matrix);
48 
49  const SbDPMatrix & getTransform(void) const { return matrix; }
50  const SbDPMatrix & getInverse(void) const;
51  SbVec3d getCenter(void) const;
52 
53  void extendBy(const SbVec3d & pt);
54  void extendBy(const SbBox3d & bb);
55  void extendBy(const SbXfBox3d & bb);
56  SbBool intersect(const SbVec3d & pt) const;
57  SbBool intersect(const SbBox3d & bb) const;
58  SbBool intersect(const SbXfBox3d & bb) const;
59  SbBox3d project(void) const;
60  void getSpan(const SbVec3d & direction, double & dMin, double & dMax) const;
61 
62  // Must override the transform() method from SbBox3f, as the box and
63  // the transform matrix are supposed to be kept separate in
64  // SbXfBox3f. --mortene
65  void transform(const SbDPMatrix & matrix);
66 
67  // Overridden from SbBox3d
68  double getVolume(void) const;
69 
70 private:
71  // These are incorrect for SbXfBox3d. Privatize/hide them.
72  using SbBox3d::getMin;
73  using SbBox3d::getMax;
74 
75  void calcInverse(void) const;
76  void makeInvInvalid(void);
77 
78  SbDPMatrix matrix;
79  mutable SbDPMatrix invertedmatrix; // lazy cache
80 
81 }; // SbXfBox3d
82 
83 COIN_DLL_API int operator == (const SbXfBox3d & b1, const SbXfBox3d & b2);
84 COIN_DLL_API int operator != (const SbXfBox3d & b1, const SbXfBox3d & b2);
85 
86 #endif // !COIN_SBXFBOX3D_H
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.This vector class provides storage for a 3 dimensional double precision floating point vector aswell as simple floating point arithmetic operations.
Definition: SbVec3d.h:50
SbVec3d getCenter(void) const
Definition: SbBox3d.h:90
int operator==(const SbBox3d &b1, const SbBox3d &b2)
Definition: SbBox3d.h:110
const SbVec3d & getMin(void) const
Definition: SbBox3d.h:70
const SbDPMatrix & getTransform(void) const
Definition: SbXfBox3d.h:49
void getSpan(const SbVec3d &dir, double &dmin, double &dmax) const
Definition: SbBox3d.cpp:356
void extendBy(const SbVec3d &pt)
Definition: SbBox3d.cpp:211
The SbBox3d class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3d.h:46
const SbVec3d & getMax(void) const
Definition: SbBox3d.h:72
The SbXfBox3d class is a 3 dimensional box with double precision coordinates and an attached transfor...
Definition: SbXfBox3d.h:39
SbBool intersect(const SbVec3d &point) const
Definition: SbBox3d.cpp:251
int operator!=(const SbBox3d &b1, const SbBox3d &b2)
Definition: SbBox3d.h:114
The SbDPMatrix class is a 4x4 dimensional representation of a double-precision matrix.This class is like the SbMatrix class, but uses double-precision floating point values for its elements. For more class documentation, see SbMatrix.
Definition: SbDPMatrix.h:47
double getVolume(void) const
Definition: SbBox3d.h:82
void transform(const SbDPMatrix &matrix)
Definition: SbBox3d.cpp:404

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