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SbVec4i32.h
1 #ifndef COIN_SBVEC4I32_H
2 #define COIN_SBVEC4I32_H
3 
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35 
36 #include <Inventor/SbBasic.h>
37 #include <Inventor/system/inttypes.h>
38 #ifndef NDEBUG
39 #include <Inventor/errors/SoDebugError.h>
40 #endif // !NDEBUG
41 
42 class SbVec4ui32;
43 class SbVec4b;
44 class SbVec4s;
45 class SbVec4f;
46 class SbVec4d;
47 
48 class COIN_DLL_API SbVec4i32 {
49 public:
50  SbVec4i32(void) { }
51  SbVec4i32(const int32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
52  SbVec4i32(int32_t x, int32_t y, int32_t z, int32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
53  explicit SbVec4i32(const SbVec4ui32 & v) { setValue(v); }
54  explicit SbVec4i32(const SbVec4b & v) { setValue(v); }
55  explicit SbVec4i32(const SbVec4s & v) { setValue(v); }
56  explicit SbVec4i32(const SbVec4f & v) { setValue(v); }
57  explicit SbVec4i32(const SbVec4d & v) { setValue(v); }
58 
59  SbVec4i32 & setValue(const int32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
60  SbVec4i32 & setValue(int32_t x, int32_t y, int32_t z, int32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
61  SbVec4i32 & setValue(const SbVec4ui32 & v);
62  SbVec4i32 & setValue(const SbVec4b & v);
63  SbVec4i32 & setValue(const SbVec4s & v);
64  SbVec4i32 & setValue(const SbVec4f & v);
65  SbVec4i32 & setValue(const SbVec4d & v);
66 
67  const int32_t * getValue(void) const { return vec; }
68  void getValue(int32_t & x, int32_t & y, int32_t & z, int32_t & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
69 
70  int32_t & operator [] (int i) { return vec[i]; }
71  const int32_t & operator [] (int i) const { return vec[i]; }
72 
73  int32_t dot(const SbVec4i32 & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
74  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
75 
76  SbVec4i32 & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; }
77  SbVec4i32 & operator *= (double d);
78  SbVec4i32 & operator /= (int d) { SbDividerChk("SbVec4i32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d; return *this; }
79  SbVec4i32 & operator /= (double d) { SbDividerChk("SbVec4i32::operator/=(double)", d); return operator *= (1.0 / d); }
80  SbVec4i32 & operator += (const SbVec4i32 & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
81  SbVec4i32 & operator -= (const SbVec4i32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
82  SbVec4i32 operator - (void) const { return SbVec4i32(-vec[0], -vec[1], -vec[2], -vec[3]); }
83 
84 protected:
85  int32_t vec[4];
86 
87 }; // SbVec4i32
88 
89 COIN_DLL_API inline SbVec4i32 operator * (const SbVec4i32 & v, int d) {
90  SbVec4i32 val(v); val *= d; return val;
91 }
92 
93 COIN_DLL_API inline SbVec4i32 operator * (const SbVec4i32 & v, double d) {
94  SbVec4i32 val(v); val *= d; return val;
95 }
96 
97 COIN_DLL_API inline SbVec4i32 operator * (int d, const SbVec4i32 & v) {
98  SbVec4i32 val(v); val *= d; return val;
99 }
100 
101 COIN_DLL_API inline SbVec4i32 operator * (double d, const SbVec4i32 & v) {
102  SbVec4i32 val(v); val *= d; return val;
103 }
104 
105 COIN_DLL_API inline SbVec4i32 operator / (const SbVec4i32 & v, int d) {
106  SbDividerChk("operator/(SbVec4i32,int)", d);
107  SbVec4i32 val(v); val /= d; return val;
108 }
109 
110 COIN_DLL_API inline SbVec4i32 operator / (const SbVec4i32 & v, double d) {
111  SbDividerChk("operator/(SbVec4i32,double)", d);
112  SbVec4i32 val(v); val /= d; return val;
113 }
114 
115 COIN_DLL_API inline SbVec4i32 operator + (const SbVec4i32 & v1, const SbVec4i32 & v2) {
116  SbVec4i32 v(v1); v += v2; return v;
117 }
118 
119 COIN_DLL_API inline SbVec4i32 operator - (const SbVec4i32 & v1, const SbVec4i32 & v2) {
120  SbVec4i32 v(v1); v -= v2; return v;
121 }
122 
123 COIN_DLL_API inline int operator == (const SbVec4i32 & v1, const SbVec4i32 & v2) {
124  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
125 }
126 
127 COIN_DLL_API inline int operator != (const SbVec4i32 & v1, const SbVec4i32 & v2) {
128  return !(v1 == v2);
129 }
130 
131 #endif // !COIN_SBVEC4I32_H
Definition: SbVec4s.h:48
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:49
Definition: SbVec4b.h:48
Definition: SbVec4ui32.h:46
Definition: SbVec4i32.h:48
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple double precision floating point arithmetic operations.
Definition: SbVec4d.h:49

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