38 #include <Inventor/SbBasic.h> 40 #include <Inventor/errors/SoDebugError.h> 52 SbVec4d(
const double v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
53 SbVec4d(
double x,
double y,
double z,
double w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
59 SbVec4d &
setValue(
const double v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
60 SbVec4d &
setValue(
double x,
double y,
double z,
double w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
66 const double *
getValue(
void)
const {
return vec; }
67 void getValue(
double & x,
double & y,
double & z,
double & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
69 double & operator [] (
int i) {
return vec[i]; }
70 const double & operator [] (
int i)
const {
return vec[i]; }
72 double dot(
const SbVec4d & v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
73 SbBool equals(
const SbVec4d & v,
double tolerance)
const;
74 void getReal(
SbVec3d & v)
const;
75 double length(
void)
const;
76 double sqrLength(
void)
const {
return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2] + vec[3] * vec[3]; }
77 void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
78 double normalize(
void);
80 SbVec4d & operator *= (
double d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d;
return *
this; }
81 SbVec4d & operator /= (
double d) { SbDividerChk(
"SbVec4d::operator/=(double)", d);
return operator *= (1.0 / d); }
82 SbVec4d & operator += (
const SbVec4d & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3];
return *
this; }
83 SbVec4d & operator -= (
const SbVec4d & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3];
return *
this; }
84 SbVec4d operator - (
void)
const {
return SbVec4d(-vec[0], -vec[1], -vec[2], -vec[3]); }
86 void print(FILE * fp)
const;
94 SbVec4d val(v); val *= d;
return val;
98 SbVec4d val(v); val *= d;
return val;
102 SbDividerChk(
"operator/(SbVec4d,double)", d);
103 SbVec4d val(v); val /= d;
return val;
107 SbVec4d v(v1); v += v2;
return v;
111 SbVec4d v(v1); v -= v2;
return v;
115 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
122 #endif // !COIN_SBVEC4D_H
SbVec4d & setValue(double x, double y, double z, double w)
Definition: SbVec4d.h:60
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:49
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.This vector class provides storage for a 3 dimensional double precision floating point vector aswell as simple floating point arithmetic operations.
Definition: SbVec3d.h:50
SbVec4d(const SbVec4b &v)
Definition: SbVec4d.h:55
const double * getValue(void) const
Definition: SbVec4d.h:66
double dot(const SbVec4d &v) const
Definition: SbVec4d.h:72
SbVec4d(const SbVec4i32 &v)
Definition: SbVec4d.h:57
void getValue(double &x, double &y, double &z, double &w) const
Definition: SbVec4d.h:67
void negate(void)
Definition: SbVec4d.h:77
SbVec4d(const SbVec4s &v)
Definition: SbVec4d.h:56
double sqrLength(void) const
Definition: SbVec4d.h:76
Definition: SbVec4i32.h:48
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple double precision floating point arithmetic operations.
Definition: SbVec4d.h:49
SbVec4d(const double v[4])
Definition: SbVec4d.h:52
SbVec4d(double x, double y, double z, double w)
Definition: SbVec4d.h:53
SbVec4d(const SbVec4f &v)
Definition: SbVec4d.h:54
SbVec4d & setValue(const double v[4])
Definition: SbVec4d.h:59
SbVec4d(void)
Definition: SbVec4d.h:51