36 #include <Inventor/SbBasic.h> 37 #include <Inventor/system/inttypes.h> 39 #include <Inventor/errors/SoDebugError.h> 51 SbVec4b(
const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
52 SbVec4b(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
59 SbVec4b & setValue(
const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
60 SbVec4b & setValue(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
67 const int8_t * getValue(
void)
const {
return vec; }
68 void getValue(int8_t & x, int8_t & y, int8_t & z, int8_t & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
70 int8_t & operator [] (
int i) {
return vec[i]; }
71 const int8_t & operator [] (
int i)
const {
return vec[i]; }
73 int32_t dot(
SbVec4b v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
74 void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
76 SbVec4b & operator *= (
int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d;
return *
this; }
77 SbVec4b & operator *= (
double d);
78 SbVec4b & operator /= (
int d) { SbDividerChk(
"SbVec4b::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d;
return *
this; }
79 SbVec4b & operator /= (
double d) { SbDividerChk(
"SbVec4b::operator/=(double)", d);
return operator *= (1.0 / d); }
80 SbVec4b & operator += (
SbVec4b v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3];
return *
this; }
81 SbVec4b & operator -= (
SbVec4b v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3];
return *
this; }
82 SbVec4b operator - (
void)
const {
return SbVec4b(-vec[0], -vec[1], -vec[2], -vec[3]); }
90 SbVec4b val(v); val *= d;
return val;
94 SbVec4b val(v); val *= d;
return val;
98 SbVec4b val(v); val *= d;
return val;
102 SbVec4b val(v); val *= d;
return val;
106 SbDividerChk(
"operator/(SbVec4b,int)", d);
107 SbVec4b val(v); val /= d;
return val;
111 SbDividerChk(
"operator/(SbVec4b,double)", d);
112 SbVec4b val(v); val /= d;
return val;
116 SbVec4b v(v1); v += v2;
return v;
120 SbVec4b v(v1); v -= v2;
return v;
124 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
131 #endif // !COIN_SBVEC4B_H
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:49
Definition: SbVec4i32.h:48
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple double precision floating point arithmetic operations.
Definition: SbVec4d.h:49
Definition: SbVec4ub.h:46