1 #ifndef COIN_SBVEC3UI32_H 2 #define COIN_SBVEC3UI32_H 36 #include <Inventor/SbBasic.h> 37 #include <Inventor/system/inttypes.h> 39 #include <Inventor/errors/SoDebugError.h> 49 SbVec3ui32(
const uint32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
50 SbVec3ui32(uint32_t x, uint32_t y, uint32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
55 SbVec3ui32 & setValue(
const uint32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2];
return *
this; }
56 SbVec3ui32 & setValue(uint32_t x, uint32_t y, uint32_t z) { vec[0] = x; vec[1] = y; vec[2] = z;
return *
this; }
61 const uint32_t * getValue(
void)
const {
return vec; }
62 void getValue(uint32_t & x, uint32_t & y, uint32_t & z)
const { x = vec[0]; y = vec[1]; z = vec[2]; }
64 uint32_t & operator [] (
int i) {
return vec[i]; }
65 const uint32_t & operator [] (
int i)
const {
return vec[i]; }
67 int32_t dot(
const SbVec3ui32 & v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
70 SbVec3ui32 & operator *= (
int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d;
return *
this; }
72 SbVec3ui32 & operator /= (
int d) { SbDividerChk(
"SbVec3ui32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d;
return *
this; }
73 SbVec3ui32 & operator /= (
double d) { SbDividerChk(
"SbVec3ui32::operator/=(double)", d);
return operator *= (1.0 / d); }
74 SbVec3ui32 & operator += (
const SbVec3ui32 & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2];
return *
this; }
75 SbVec3ui32 & operator -= (
const SbVec3ui32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2];
return *
this; }
100 SbDividerChk(
"operator/(SbVec3ui32,int)", d);
105 SbDividerChk(
"operator/(SbVec3ui32,double)", d);
118 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
125 #endif // !COIN_SBVEC3UI32_H Definition: SbVec3us.h:50
Definition: SbVec3i32.h:48
Definition: SbVec3ub.h:46
Definition: SbVec3ui32.h:46