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SbVec3ui32.h
1 #ifndef COIN_SBVEC3UI32_H
2 #define COIN_SBVEC3UI32_H
3 
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35 
36 #include <Inventor/SbBasic.h>
37 #include <Inventor/system/inttypes.h>
38 #ifndef NDEBUG
39 #include <Inventor/errors/SoDebugError.h>
40 #endif // !NDEBUG
41 
42 class SbVec3i32;
43 class SbVec3ub;
44 class SbVec3us;
45 
46 class COIN_DLL_API SbVec3ui32 {
47 public:
48  SbVec3ui32(void) { }
49  SbVec3ui32(const uint32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
50  SbVec3ui32(uint32_t x, uint32_t y, uint32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
51  explicit SbVec3ui32(const SbVec3i32 & v) { setValue(v); }
52  explicit SbVec3ui32(const SbVec3ub & v) { setValue(v); }
53  explicit SbVec3ui32(const SbVec3us & v) { setValue(v); }
54 
55  SbVec3ui32 & setValue(const uint32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
56  SbVec3ui32 & setValue(uint32_t x, uint32_t y, uint32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
57  SbVec3ui32 & setValue(const SbVec3i32 & v);
58  SbVec3ui32 & setValue(const SbVec3ub & v);
59  SbVec3ui32 & setValue(const SbVec3us & v);
60 
61  const uint32_t * getValue(void) const { return vec; }
62  void getValue(uint32_t & x, uint32_t & y, uint32_t & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
63 
64  uint32_t & operator [] (int i) { return vec[i]; }
65  const uint32_t & operator [] (int i) const { return vec[i]; }
66 
67  int32_t dot(const SbVec3ui32 & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
68  void negate(void);
69 
70  SbVec3ui32 & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
71  SbVec3ui32 & operator *= (double d);
72  SbVec3ui32 & operator /= (int d) { SbDividerChk("SbVec3ui32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; return *this; }
73  SbVec3ui32 & operator /= (double d) { SbDividerChk("SbVec3ui32::operator/=(double)", d); return operator *= (1.0 / d); }
74  SbVec3ui32 & operator += (const SbVec3ui32 & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
75  SbVec3ui32 & operator -= (const SbVec3ui32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
76  SbVec3ui32 operator - (void) const { SbVec3ui32 v(*this); v.negate(); return v; }
77 
78 protected:
79  uint32_t vec[3];
80 
81 }; // SbVec3ui32
82 
83 COIN_DLL_API inline SbVec3ui32 operator * (const SbVec3ui32 & v, int d) {
84  SbVec3ui32 val(v); val *= d; return val;
85 }
86 
87 COIN_DLL_API inline SbVec3ui32 operator * (const SbVec3ui32 & v, double d) {
88  SbVec3ui32 val(v); val *= d; return val;
89 }
90 
91 COIN_DLL_API inline SbVec3ui32 operator * (int d, const SbVec3ui32 & v) {
92  SbVec3ui32 val(v); val *= d; return val;
93 }
94 
95 COIN_DLL_API inline SbVec3ui32 operator * (double d, const SbVec3ui32 & v) {
96  SbVec3ui32 val(v); val *= d; return val;
97 }
98 
99 COIN_DLL_API inline SbVec3ui32 operator / (const SbVec3ui32 & v, int d) {
100  SbDividerChk("operator/(SbVec3ui32,int)", d);
101  SbVec3ui32 val(v); val /= d; return val;
102 }
103 
104 COIN_DLL_API inline SbVec3ui32 operator / (const SbVec3ui32 & v, double d) {
105  SbDividerChk("operator/(SbVec3ui32,double)", d);
106  SbVec3ui32 val(v); val /= d; return val;
107 }
108 
109 COIN_DLL_API inline SbVec3ui32 operator + (const SbVec3ui32 & v1, const SbVec3ui32 & v2) {
110  SbVec3ui32 v(v1); v += v2; return v;
111 }
112 
113 COIN_DLL_API inline SbVec3ui32 operator - (const SbVec3ui32 & v1, const SbVec3ui32 & v2) {
114  SbVec3ui32 v(v1); v -= v2; return v;
115 }
116 
117 COIN_DLL_API inline int operator == (const SbVec3ui32 & v1, const SbVec3ui32 & v2) {
118  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
119 }
120 
121 COIN_DLL_API inline int operator != (const SbVec3ui32 & v1, const SbVec3ui32 & v2) {
122  return !(v1 == v2);
123 }
124 
125 #endif // !COIN_SBVEC3UI32_H
Definition: SbVec3us.h:50
Definition: SbVec3i32.h:48
Definition: SbVec3ub.h:46
Definition: SbVec3ui32.h:46

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