Devices are the abstraction Cairo employs for the rendering system used by a cairo_surface_t.
You can get the device of a surface using Surface::get_device().
Devices are created using custom functions specific to the rendering system you want to use. See the documentation for the surface types for those functions.
An important function that devices fulfill is sharing access to the rendering system between Cairo and your application. If you want to access a device directly that you used to draw to with Cairo, you must first call flush() to ensure that Cairo finishes all operations on the device and resets it to a clean state.
Cairo also provides the functions acquire() and release() to synchronize access to the rendering system in a multithreaded environment. This is done internally, but can also be used by applications. There is also a Device::Lock convenience class that allows the device to be acquired and released in an exception-safe manner.
This is a reference-counted object that should be used via Cairo::RefPtr.
- Since
- 1.10
void Cairo::Device::acquire |
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Acquires the device for the current thread.
This function will block until no other thread has acquired the device.
If no exception is thrown, you successfully acquired the device. From now on your thread owns the device and no other thread will be able to acquire it until a matching call to release(). It is allowed to recursively acquire the device multiple times from the same thread.
- Note
- It is recommended to use Device::Lock to acquire devices in an exception-safe manner, rather than acquiring and releasing the device manually.
- Warning
- You must never acquire two different devices at the same time unless this is explicitly allowed. Otherwise the possibility of deadlocks exist.
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As various Cairo functions can acquire devices when called, these functions may also cause deadlocks when you call them with an acquired device. So you must not have a device acquired when calling them. These functions are marked in the documentation.
void Cairo::Device::finish |
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This function finishes the device and drops all references to external resources.
All surfaces, fonts and other objects created for this device will be finished, too. Further operations on the device will not affect the device but will instead trigger a DEVICE_FINISHED error.
When the last reference to the device is dropped, cairo will call finish() if it hasn't been called already, before freeing the resources associated with the device.
This function may acquire devices.
void Cairo::Device::flush |
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Finish any pending operations for the device and also restore any temporary modifications cairo has made to the device's state.
This function must be called before switching from using the device with Cairo to operating on it directly with native APIs. If the device doesn't support direct access, then this function does nothing.
This function may acquire devices.