Bullet Collision Detection & Physics Library
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#include <btSimulationIslandManagerMt.h>
Public Member Functions | |
void | append (const Island &other) |
Public Attributes | |
btAlignedObjectArray< btCollisionObject * > | bodyArray |
btAlignedObjectArray< btPersistentManifold * > | manifoldArray |
btAlignedObjectArray< btTypedConstraint * > | constraintArray |
int | id |
bool | isSleeping |
Definition at line 38 of file btSimulationIslandManagerMt.h.
void btSimulationIslandManagerMt::Island::append | ( | const Island & | other | ) |
Definition at line 97 of file btSimulationIslandManagerMt.cpp.
btAlignedObjectArray<btCollisionObject*> btSimulationIslandManagerMt::Island::bodyArray |
Definition at line 42 of file btSimulationIslandManagerMt.h.
btAlignedObjectArray<btTypedConstraint*> btSimulationIslandManagerMt::Island::constraintArray |
Definition at line 44 of file btSimulationIslandManagerMt.h.
int btSimulationIslandManagerMt::Island::id |
Definition at line 45 of file btSimulationIslandManagerMt.h.
bool btSimulationIslandManagerMt::Island::isSleeping |
Definition at line 46 of file btSimulationIslandManagerMt.h.
btAlignedObjectArray<btPersistentManifold*> btSimulationIslandManagerMt::Island::manifoldArray |
Definition at line 43 of file btSimulationIslandManagerMt.h.