Bullet Collision Detection & Physics Library
Public Member Functions | Public Attributes | List of all members
btCollisionWorld::ClosestRayResultCallback Struct Reference

#include <btCollisionWorld.h>

Inheritance diagram for btCollisionWorld::ClosestRayResultCallback:
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Collaboration diagram for btCollisionWorld::ClosestRayResultCallback:
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Public Member Functions

 ClosestRayResultCallback (const btVector3 &rayFromWorld, const btVector3 &rayToWorld)
 
virtual btScalar addSingleResult (LocalRayResult &rayResult, bool normalInWorldSpace)
 
- Public Member Functions inherited from btCollisionWorld::RayResultCallback
virtual ~RayResultCallback ()
 
bool hasHit () const
 
 RayResultCallback ()
 
virtual bool needsCollision (btBroadphaseProxy *proxy0) const
 
virtual btScalar addSingleResult (LocalRayResult &rayResult, bool normalInWorldSpace)=0
 

Public Attributes

btVector3 m_rayFromWorld
 
btVector3 m_rayToWorld
 
btVector3 m_hitNormalWorld
 
btVector3 m_hitPointWorld
 
- Public Attributes inherited from btCollisionWorld::RayResultCallback
btScalar m_closestHitFraction
 
const btCollisionObjectm_collisionObject
 
int m_collisionFilterGroup
 
int m_collisionFilterMask
 
unsigned int m_flags
 

Detailed Description

Definition at line 232 of file btCollisionWorld.h.

Constructor & Destructor Documentation

◆ ClosestRayResultCallback()

btCollisionWorld::ClosestRayResultCallback::ClosestRayResultCallback ( const btVector3 rayFromWorld,
const btVector3 rayToWorld 
)
inline

Definition at line 234 of file btCollisionWorld.h.

Member Function Documentation

◆ addSingleResult()

virtual btScalar btCollisionWorld::ClosestRayResultCallback::addSingleResult ( LocalRayResult rayResult,
bool  normalInWorldSpace 
)
inlinevirtual

need to transform normal into worldspace

Implements btCollisionWorld::RayResultCallback.

Reimplemented in btKinematicClosestNotMeRayResultCallback.

Definition at line 246 of file btCollisionWorld.h.

Member Data Documentation

◆ m_hitNormalWorld

btVector3 btCollisionWorld::ClosestRayResultCallback::m_hitNormalWorld

Definition at line 243 of file btCollisionWorld.h.

◆ m_hitPointWorld

btVector3 btCollisionWorld::ClosestRayResultCallback::m_hitPointWorld

Definition at line 244 of file btCollisionWorld.h.

◆ m_rayFromWorld

btVector3 btCollisionWorld::ClosestRayResultCallback::m_rayFromWorld

Definition at line 240 of file btCollisionWorld.h.

◆ m_rayToWorld

btVector3 btCollisionWorld::ClosestRayResultCallback::m_rayToWorld

Definition at line 241 of file btCollisionWorld.h.


The documentation for this struct was generated from the following file: