Bullet Collision Detection & Physics Library
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This is the complete list of members for SphereTriangleDetector, including all inherited members.
collide(const btVector3 &sphereCenter, btVector3 &point, btVector3 &resultNormal, btScalar &depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold) | SphereTriangleDetector | |
facecontains(const btVector3 &p, const btVector3 *vertices, btVector3 &normal) | SphereTriangleDetector | private |
getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false) | SphereTriangleDetector | virtual |
m_contactBreakingThreshold | SphereTriangleDetector | private |
m_sphere | SphereTriangleDetector | private |
m_triangle | SphereTriangleDetector | private |
pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p) | SphereTriangleDetector | private |
SphereTriangleDetector(btSphereShape *sphere, btTriangleShape *triangle, btScalar contactBreakingThreshold) | SphereTriangleDetector | |
~btDiscreteCollisionDetectorInterface() | btDiscreteCollisionDetectorInterface | inlinevirtual |
~SphereTriangleDetector() | SphereTriangleDetector | inlinevirtual |