Bullet Collision Detection & Physics Library
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#include "LinearMath/btScalar.h"
Go to the source code of this file.
Functions | |
int | SolveP2 (btScalar *x, btScalar a, btScalar b) |
int | SolveP3 (btScalar *x, btScalar a, btScalar b, btScalar c) |
int | SolveP4 (btScalar *x, btScalar a, btScalar b, btScalar c, btScalar d) |
int | SolveP5 (btScalar *x, btScalar a, btScalar b, btScalar c, btScalar d, btScalar e) |
int | SolveP4Bi (btScalar *x, btScalar b, btScalar d) |
int | SolveP4De (btScalar *x, btScalar b, btScalar c, btScalar d) |
void | CSqrt (btScalar x, btScalar y, btScalar &a, btScalar &b) |
btScalar | N4Step (btScalar x, btScalar a, btScalar b, btScalar c, btScalar d) |
btScalar | SolveP5_1 (btScalar a, btScalar b, btScalar c, btScalar d, btScalar e) |
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