Bullet Collision Detection & Physics Library
|
The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape. More...
#include <btScaledBvhTriangleMeshShape.h>
Public Member Functions | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btScaledBvhTriangleMeshShape (btBvhTriangleMeshShape *childShape, const btVector3 &localScaling) | |
virtual | ~btScaledBvhTriangleMeshShape () |
virtual void | getAabb (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const |
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t. More... | |
virtual void | setLocalScaling (const btVector3 &scaling) |
virtual const btVector3 & | getLocalScaling () const |
virtual void | calculateLocalInertia (btScalar mass, btVector3 &inertia) const |
virtual void | processAllTriangles (btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const |
btBvhTriangleMeshShape * | getChildShape () |
const btBvhTriangleMeshShape * | getChildShape () const |
virtual const char * | getName () const |
virtual int | calculateSerializeBufferSize () const |
virtual const char * | serialize (void *dataBuffer, btSerializer *serializer) const |
fills the dataBuffer and returns the struct name (and 0 on failure) More... | |
Public Member Functions inherited from btConcaveShape | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btConcaveShape () | |
virtual | ~btConcaveShape () |
virtual void | processAllTriangles (btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const =0 |
virtual btScalar | getMargin () const |
virtual void | setMargin (btScalar collisionMargin) |
Public Member Functions inherited from btCollisionShape | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btCollisionShape () | |
virtual | ~btCollisionShape () |
virtual void | getAabb (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0 |
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t. More... | |
virtual void | getBoundingSphere (btVector3 ¢er, btScalar &radius) const |
virtual btScalar | getAngularMotionDisc () const |
getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of-impact with rotations. More... | |
virtual btScalar | getContactBreakingThreshold (btScalar defaultContactThresholdFactor) const |
void | calculateTemporalAabb (const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const |
calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep) result is conservative More... | |
bool | isPolyhedral () const |
bool | isConvex2d () const |
bool | isConvex () const |
bool | isNonMoving () const |
bool | isConcave () const |
bool | isCompound () const |
bool | isSoftBody () const |
bool | isInfinite () const |
isInfinite is used to catch simulation error (aabb check) More... | |
virtual void | setLocalScaling (const btVector3 &scaling)=0 |
virtual const btVector3 & | getLocalScaling () const =0 |
virtual void | calculateLocalInertia (btScalar mass, btVector3 &inertia) const =0 |
virtual const char * | getName () const =0 |
int | getShapeType () const |
virtual btVector3 | getAnisotropicRollingFrictionDirection () const |
the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See Bullet/Demos/RollingFrictionDemo for an example More... | |
virtual void | setMargin (btScalar margin)=0 |
virtual btScalar | getMargin () const =0 |
void | setUserPointer (void *userPtr) |
optional user data pointer More... | |
void * | getUserPointer () const |
void | setUserIndex (int index) |
int | getUserIndex () const |
void | setUserIndex2 (int index) |
int | getUserIndex2 () const |
virtual int | calculateSerializeBufferSize () const |
virtual const char * | serialize (void *dataBuffer, btSerializer *serializer) const |
fills the dataBuffer and returns the struct name (and 0 on failure) More... | |
virtual void | serializeSingleShape (btSerializer *serializer) const |
Private Attributes | |
btVector3 | m_localScaling |
btBvhTriangleMeshShape * | m_bvhTriMeshShape |
Additional Inherited Members | |
Protected Attributes inherited from btConcaveShape | |
btScalar | m_collisionMargin |
Protected Attributes inherited from btCollisionShape | |
int | m_shapeType |
void * | m_userPointer |
int | m_userIndex |
int | m_userIndex2 |
The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape.
Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling'
Definition at line 23 of file btScaledBvhTriangleMeshShape.h.
btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape | ( | btBvhTriangleMeshShape * | childShape, |
const btVector3 & | localScaling | ||
) |
Definition at line 18 of file btScaledBvhTriangleMeshShape.cpp.
|
virtual |
Definition at line 24 of file btScaledBvhTriangleMeshShape.cpp.
btScaledBvhTriangleMeshShape::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
|
virtual |
don't make this a movable object!
Implements btCollisionShape.
Definition at line 111 of file btScaledBvhTriangleMeshShape.cpp.
|
inlinevirtual |
Reimplemented from btCollisionShape.
Definition at line 71 of file btScaledBvhTriangleMeshShape.h.
|
virtual |
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
Implements btCollisionShape.
Definition at line 72 of file btScaledBvhTriangleMeshShape.cpp.
|
inline |
Definition at line 44 of file btScaledBvhTriangleMeshShape.h.
|
inline |
Definition at line 49 of file btScaledBvhTriangleMeshShape.h.
|
virtual |
Implements btCollisionShape.
Definition at line 106 of file btScaledBvhTriangleMeshShape.cpp.
|
inlinevirtual |
Implements btCollisionShape.
Definition at line 55 of file btScaledBvhTriangleMeshShape.h.
|
virtual |
support negative scaling
Implements btConcaveShape.
Definition at line 51 of file btScaledBvhTriangleMeshShape.cpp.
|
inlinevirtual |
fills the dataBuffer and returns the struct name (and 0 on failure)
Reimplemented from btCollisionShape.
Definition at line 77 of file btScaledBvhTriangleMeshShape.h.
|
virtual |
Implements btCollisionShape.
Definition at line 101 of file btScaledBvhTriangleMeshShape.cpp.
|
private |
Definition at line 28 of file btScaledBvhTriangleMeshShape.h.
|
private |
Definition at line 26 of file btScaledBvhTriangleMeshShape.h.