Bullet Collision Detection & Physics Library
btRigidBody Member List

This is the complete list of members for btRigidBody, including all inherited members.

activate(bool forceActivation=false) constbtCollisionObject
addConstraintRef(btTypedConstraint *c)btRigidBody
AnisotropicFrictionFlags enum namebtCollisionObject
applyCentralForce(const btVector3 &force)btRigidBodyinline
applyCentralImpulse(const btVector3 &impulse)btRigidBodyinline
applyCentralPushImpulse(const btVector3 &impulse)btRigidBodyinline
applyDamping(btScalar timeStep)btRigidBody
applyForce(const btVector3 &force, const btVector3 &rel_pos)btRigidBodyinline
applyGravity()btRigidBody
applyImpulse(const btVector3 &impulse, const btVector3 &rel_pos)btRigidBodyinline
applyPushImpulse(const btVector3 &impulse, const btVector3 &rel_pos)btRigidBodyinline
applyTorque(const btVector3 &torque)btRigidBodyinline
applyTorqueImpulse(const btVector3 &torque)btRigidBodyinline
applyTorqueTurnImpulse(const btVector3 &torque)btRigidBodyinline
BT_DECLARE_ALIGNED_ALLOCATOR()btCollisionObject
btCollisionObject()btCollisionObject
btRigidBody(const btRigidBodyConstructionInfo &constructionInfo)btRigidBody
btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia=btVector3(0, 0, 0))btRigidBody
calculateSerializeBufferSize() constbtRigidBodyvirtual
CF_ANISOTROPIC_FRICTION enum valuebtCollisionObject
CF_ANISOTROPIC_FRICTION_DISABLED enum valuebtCollisionObject
CF_ANISOTROPIC_ROLLING_FRICTION enum valuebtCollisionObject
CF_CHARACTER_OBJECT enum valuebtCollisionObject
CF_CUSTOM_MATERIAL_CALLBACK enum valuebtCollisionObject
CF_DISABLE_SPU_COLLISION_PROCESSING enum valuebtCollisionObject
CF_DISABLE_VISUALIZE_OBJECT enum valuebtCollisionObject
CF_DYNAMIC_OBJECT enum valuebtCollisionObject
CF_HAS_COLLISION_SOUND_TRIGGER enum valuebtCollisionObject
CF_HAS_CONTACT_STIFFNESS_DAMPING enum valuebtCollisionObject
CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR enum valuebtCollisionObject
CF_HAS_FRICTION_ANCHOR enum valuebtCollisionObject
CF_KINEMATIC_OBJECT enum valuebtCollisionObject
CF_NO_CONTACT_RESPONSE enum valuebtCollisionObject
CF_STATIC_OBJECT enum valuebtCollisionObject
checkCollideWith(const btCollisionObject *co) constbtCollisionObjectinline
checkCollideWithOverride(const btCollisionObject *co) constbtCollisionObjectinlinevirtual
clearForces()btRigidBodyinline
clearGravity()btRigidBody
CO_COLLISION_OBJECT enum valuebtCollisionObject
CO_FEATHERSTONE_LINK enum valuebtCollisionObject
CO_GHOST_OBJECT enum valuebtCollisionObject
CO_HF_FLUID enum valuebtCollisionObject
CO_RIGID_BODY enum valuebtCollisionObject
CO_SOFT_BODY enum valuebtCollisionObject
CO_USER_TYPE enum valuebtCollisionObject
CollisionFlags enum namebtCollisionObject
CollisionObjectTypes enum namebtCollisionObject
computeAngularImpulseDenominator(const btVector3 &axis) constbtRigidBodyinline
computeGyroscopicForceExplicit(btScalar maxGyroscopicForce) constbtRigidBody
computeGyroscopicImpulseImplicit_Body(btScalar step) constbtRigidBody
computeGyroscopicImpulseImplicit_World(btScalar dt) constbtRigidBody
computeImpulseDenominator(const btVector3 &pos, const btVector3 &normal) constbtRigidBodyinline
forceActivationState(int newState) constbtCollisionObject
getAabb(btVector3 &aabbMin, btVector3 &aabbMax) constbtRigidBody
getActivationState() constbtCollisionObjectinline
getAngularDamping() constbtRigidBodyinline
getAngularFactor() constbtRigidBodyinline
getAngularSleepingThreshold() constbtRigidBodyinline
getAngularVelocity() constbtRigidBodyinline
getAnisotropicFriction() constbtCollisionObjectinline
getBroadphaseHandle()btCollisionObjectinline
getBroadphaseHandle() constbtCollisionObjectinline
getBroadphaseProxy() constbtRigidBodyinline
getBroadphaseProxy()btRigidBodyinline
getCcdMotionThreshold() constbtCollisionObjectinline
getCcdSquareMotionThreshold() constbtCollisionObjectinline
getCcdSweptSphereRadius() constbtCollisionObjectinline
getCenterOfMassPosition() constbtRigidBodyinline
getCenterOfMassTransform() constbtRigidBodyinline
getCollisionFlags() constbtCollisionObjectinline
getCollisionShape() constbtRigidBodyinline
getCollisionShape()btRigidBodyinline
getCompanionId() constbtCollisionObjectinline
getConstraintRef(int index)btRigidBodyinline
getContactDamping() constbtCollisionObjectinline
getContactProcessingThreshold() constbtCollisionObjectinline
getContactStiffness() constbtCollisionObjectinline
getCustomDebugColor(btVector3 &colorRGB) constbtCollisionObjectinline
getDeactivationTime() constbtCollisionObjectinline
getFlags() constbtRigidBodyinline
getFriction() constbtCollisionObjectinline
getGravity() constbtRigidBodyinline
getHitFraction() constbtCollisionObjectinline
getInternalType() constbtCollisionObjectinline
getInterpolationAngularVelocity() constbtCollisionObjectinline
getInterpolationLinearVelocity() constbtCollisionObjectinline
getInterpolationWorldTransform() constbtCollisionObjectinline
getInterpolationWorldTransform()btCollisionObjectinline
getInvInertiaDiagLocal() constbtRigidBodyinline
getInvInertiaTensorWorld() constbtRigidBodyinline
getInvMass() constbtRigidBodyinline
getIslandTag() constbtCollisionObjectinline
getLinearDamping() constbtRigidBodyinline
getLinearFactor() constbtRigidBodyinline
getLinearSleepingThreshold() constbtRigidBodyinline
getLinearVelocity() constbtRigidBodyinline
getLocalInertia() constbtRigidBody
getMass() constbtRigidBodyinline
getMotionState()btRigidBodyinline
getMotionState() constbtRigidBodyinline
getNumConstraintRefs() constbtRigidBodyinline
getNumObjectsWithoutCollision() constbtCollisionObjectinline
getObjectWithoutCollision(int index)btCollisionObjectinline
getOrientation() constbtRigidBody
getPushVelocity() constbtRigidBodyinline
getPushVelocityInLocalPoint(const btVector3 &rel_pos) constbtRigidBodyinline
getRestitution() constbtCollisionObjectinline
getRollingFriction() constbtCollisionObjectinline
getSpinningFriction() constbtCollisionObjectinline
getTotalForce() constbtRigidBodyinline
getTotalTorque() constbtRigidBodyinline
getTurnVelocity() constbtRigidBodyinline
getUpdateRevisionInternal() constbtCollisionObjectinline
getUserIndex() constbtCollisionObjectinline
getUserIndex2() constbtCollisionObjectinline
getUserIndex3() constbtCollisionObjectinline
getUserPointer() constbtCollisionObjectinline
getVelocityInLocalPoint(const btVector3 &rel_pos) constbtRigidBodyinline
getWorldArrayIndex() constbtCollisionObjectinline
getWorldTransform()btCollisionObjectinline
getWorldTransform() constbtCollisionObjectinline
hasAnisotropicFriction(int frictionMode=CF_ANISOTROPIC_FRICTION) constbtCollisionObjectinline
hasContactResponse() constbtCollisionObjectinline
integrateVelocities(btScalar step)btRigidBody
internalGetExtensionPointer() constbtCollisionObjectinline
internalSetExtensionPointer(void *pointer)btCollisionObjectinline
isActive() constbtCollisionObjectinline
isInWorld() constbtRigidBodyinline
isKinematicObject() constbtCollisionObjectinline
isStaticObject() constbtCollisionObjectinline
isStaticOrKinematicObject() constbtCollisionObjectinline
m_activationState1btCollisionObjectmutableprotected
m_additionalAngularDampingFactorbtRigidBodyprivate
m_additionalAngularDampingThresholdSqrbtRigidBodyprivate
m_additionalDampingbtRigidBodyprivate
m_additionalDampingFactorbtRigidBodyprivate
m_additionalLinearDampingThresholdSqrbtRigidBodyprivate
m_angularDampingbtRigidBodyprivate
m_angularFactorbtRigidBodyprotected
m_angularSleepingThresholdbtRigidBodyprivate
m_angularVelocitybtRigidBodyprivate
m_anisotropicFrictionbtCollisionObjectprotected
m_broadphaseHandlebtCollisionObjectprotected
m_ccdMotionThresholdbtCollisionObjectprotected
m_ccdSweptSphereRadiusbtCollisionObjectprotected
m_checkCollideWithbtCollisionObjectprotected
m_collisionFlagsbtCollisionObjectprotected
m_collisionShapebtCollisionObjectprotected
m_companionIdbtCollisionObjectprotected
m_constraintRefsbtRigidBodyprivate
m_contactDampingbtCollisionObjectprotected
m_contactProcessingThresholdbtCollisionObjectprotected
m_contactSolverTypebtRigidBody
m_contactStiffnessbtCollisionObjectprotected
m_customDebugColorRGBbtCollisionObjectprotected
m_deactivationTimebtCollisionObjectmutableprotected
m_debugBodyIdbtRigidBodyprivate
m_deltaAngularVelocitybtRigidBodyprotected
m_deltaLinearVelocitybtRigidBodyprotected
m_extensionPointerbtCollisionObjectprotected
m_frictionbtCollisionObjectprotected
m_frictionSolverTypebtRigidBody
m_gravitybtRigidBodyprivate
m_gravity_accelerationbtRigidBodyprivate
m_hasAnisotropicFrictionbtCollisionObjectprotected
m_hitFractionbtCollisionObjectprotected
m_internalTypebtCollisionObjectprotected
m_interpolationAngularVelocitybtCollisionObjectprotected
m_interpolationLinearVelocitybtCollisionObjectprotected
m_interpolationWorldTransformbtCollisionObjectprotected
m_inverseMassbtRigidBodyprivate
m_invInertiaLocalbtRigidBodyprivate
m_invInertiaTensorWorldbtRigidBodyprivate
m_invMassbtRigidBodyprotected
m_islandTag1btCollisionObjectprotected
m_linearDampingbtRigidBodyprivate
m_linearFactorbtRigidBodyprivate
m_linearSleepingThresholdbtRigidBodyprivate
m_linearVelocitybtRigidBodyprivate
m_objectsWithoutCollisionCheckbtCollisionObjectprotected
m_optionalMotionStatebtRigidBodyprivate
m_pushVelocitybtRigidBodyprotected
m_restitutionbtCollisionObjectprotected
m_rigidbodyFlagsbtRigidBodyprivate
m_rollingFrictionbtCollisionObjectprotected
m_rootCollisionShapebtCollisionObjectprotected
m_spinningFrictionbtCollisionObjectprotected
m_totalForcebtRigidBodyprivate
m_totalTorquebtRigidBodyprivate
m_turnVelocitybtRigidBodyprotected
m_updateRevisionbtCollisionObjectprotected
m_userIndexbtCollisionObjectprotected
m_userIndex2btCollisionObjectprotected
m_userIndex3btCollisionObjectprotected
m_userObjectPointerbtCollisionObjectprotected
m_worldArrayIndexbtCollisionObjectprotected
m_worldTransformbtCollisionObjectprotected
mergesSimulationIslands() constbtCollisionObjectinline
predictIntegratedTransform(btScalar step, btTransform &predictedTransform)btRigidBody
proceedToTransform(const btTransform &newTrans)btRigidBody
removeConstraintRef(btTypedConstraint *c)btRigidBody
removeCustomDebugColor()btCollisionObjectinline
saveKinematicState(btScalar step)btRigidBody
serialize(void *dataBuffer, class btSerializer *serializer) constbtRigidBodyvirtual
serializeSingleObject(class btSerializer *serializer) constbtRigidBodyvirtual
setActivationState(int newState) constbtCollisionObject
setAngularFactor(const btVector3 &angFac)btRigidBodyinline
setAngularFactor(btScalar angFac)btRigidBodyinline
setAngularVelocity(const btVector3 &ang_vel)btRigidBodyinline
setAnisotropicFriction(const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION)btCollisionObjectinline
setBroadphaseHandle(btBroadphaseProxy *handle)btCollisionObjectinline
setCcdMotionThreshold(btScalar ccdMotionThreshold)btCollisionObjectinline
setCcdSweptSphereRadius(btScalar radius)btCollisionObjectinline
setCenterOfMassTransform(const btTransform &xform)btRigidBody
setCollisionFlags(int flags)btCollisionObjectinline
setCollisionShape(btCollisionShape *collisionShape)btCollisionObjectinlinevirtual
setCompanionId(int id)btCollisionObjectinline
setContactProcessingThreshold(btScalar contactProcessingThreshold)btCollisionObjectinline
setContactStiffnessAndDamping(btScalar stiffness, btScalar damping)btCollisionObjectinline
setCustomDebugColor(const btVector3 &colorRGB)btCollisionObjectinline
setDamping(btScalar lin_damping, btScalar ang_damping)btRigidBody
setDeactivationTime(btScalar time)btCollisionObjectinline
setFlags(int flags)btRigidBodyinline
setFriction(btScalar frict)btCollisionObjectinline
setGravity(const btVector3 &acceleration)btRigidBody
setHitFraction(btScalar hitFraction)btCollisionObjectinline
setIgnoreCollisionCheck(const btCollisionObject *co, bool ignoreCollisionCheck)btCollisionObjectinline
setInterpolationAngularVelocity(const btVector3 &angvel)btCollisionObjectinline
setInterpolationLinearVelocity(const btVector3 &linvel)btCollisionObjectinline
setInterpolationWorldTransform(const btTransform &trans)btCollisionObjectinline
setInvInertiaDiagLocal(const btVector3 &diagInvInertia)btRigidBodyinline
setIslandTag(int tag)btCollisionObjectinline
setLinearFactor(const btVector3 &linearFactor)btRigidBodyinline
setLinearVelocity(const btVector3 &lin_vel)btRigidBodyinline
setMassProps(btScalar mass, const btVector3 &inertia)btRigidBody
setMotionState(btMotionState *motionState)btRigidBodyinline
setNewBroadphaseProxy(btBroadphaseProxy *broadphaseProxy)btRigidBodyinline
setPushVelocity(const btVector3 &v)btRigidBodyinline
setRestitution(btScalar rest)btCollisionObjectinline
setRollingFriction(btScalar frict)btCollisionObjectinline
setSleepingThresholds(btScalar linear, btScalar angular)btRigidBodyinline
setSpinningFriction(btScalar frict)btCollisionObjectinline
setTurnVelocity(const btVector3 &v)btRigidBodyinline
setupRigidBody(const btRigidBodyConstructionInfo &constructionInfo)btRigidBodyprotected
setUserIndex(int index)btCollisionObjectinline
setUserIndex2(int index)btCollisionObjectinline
setUserIndex3(int index)btCollisionObjectinline
setUserPointer(void *userPointer)btCollisionObjectinline
setWorldArrayIndex(int ix)btCollisionObjectinline
setWorldTransform(const btTransform &worldTrans)btCollisionObjectinline
translate(const btVector3 &v)btRigidBodyinline
upcast(const btCollisionObject *colObj)btRigidBodyinlinestatic
upcast(btCollisionObject *colObj)btRigidBodyinlinestatic
updateDeactivation(btScalar timeStep)btRigidBodyinline
updateInertiaTensor()btRigidBody
wantsSleeping()btRigidBodyinline
~btCollisionObject()btCollisionObjectvirtual
~btRigidBody()btRigidBodyinlinevirtual