activate(bool forceActivation=false) const | btCollisionObject | |
addAeroForceToFace(const btVector3 &windVelocity, int faceIndex) | btSoftBody | |
addAeroForceToNode(const btVector3 &windVelocity, int nodeIndex) | btSoftBody | |
addForce(const btVector3 &force) | btSoftBody | |
addForce(const btVector3 &force, int node) | btSoftBody | |
addVelocity(const btVector3 &velocity) | btSoftBody | |
addVelocity(const btVector3 &velocity, int node) | btSoftBody | |
advanceDeformation() | btSoftBody | |
AnisotropicFrictionFlags enum name | btCollisionObject | |
appendAnchor(int node, btRigidBody *body, bool disableCollisionBetweenLinkedBodies=false, btScalar influence=1) | btSoftBody | |
appendAnchor(int node, btRigidBody *body, const btVector3 &localPivot, bool disableCollisionBetweenLinkedBodies=false, btScalar influence=1) | btSoftBody | |
appendAngularJoint(const AJoint::Specs &specs, Cluster *body0, Body body1) | btSoftBody | |
appendAngularJoint(const AJoint::Specs &specs, Body body=Body()) | btSoftBody | |
appendAngularJoint(const AJoint::Specs &specs, btSoftBody *body) | btSoftBody | |
appendDeformableAnchor(int node, btRigidBody *body) | btSoftBody | |
appendDeformableAnchor(int node, btMultiBodyLinkCollider *link) | btSoftBody | |
appendFace(int model=-1, Material *mat=0) | btSoftBody | |
appendFace(int node0, int node1, int node2, Material *mat=0) | btSoftBody | |
appendLinearJoint(const LJoint::Specs &specs, Cluster *body0, Body body1) | btSoftBody | |
appendLinearJoint(const LJoint::Specs &specs, Body body=Body()) | btSoftBody | |
appendLinearJoint(const LJoint::Specs &specs, btSoftBody *body) | btSoftBody | |
appendLink(int model=-1, Material *mat=0) | btSoftBody | |
appendLink(int node0, int node1, Material *mat=0, bool bcheckexist=false) | btSoftBody | |
appendLink(Node *node0, Node *node1, Material *mat=0, bool bcheckexist=false) | btSoftBody | |
appendMaterial() | btSoftBody | |
appendNode(const btVector3 &x, btScalar m) | btSoftBody | |
appendNote(const char *text, const btVector3 &o, const btVector4 &c=btVector4(1, 0, 0, 0), Node *n0=0, Node *n1=0, Node *n2=0, Node *n3=0) | btSoftBody | |
appendNote(const char *text, const btVector3 &o, Node *feature) | btSoftBody | |
appendNote(const char *text, const btVector3 &o, Link *feature) | btSoftBody | |
appendNote(const char *text, const btVector3 &o, Face *feature) | btSoftBody | |
appendTetra(int model, Material *mat) | btSoftBody | |
appendTetra(int node0, int node1, int node2, int node3, Material *mat=0) | btSoftBody | |
applyCentralImpulse(const btVector3 &impulse) | btReducedDeformableBody | |
applyClusters(bool drift) | btSoftBody | |
applyDamping(btScalar timeStep) | btReducedDeformableBody | |
applyForces() | btSoftBody | |
applyFullSpaceNodalForce(const btVector3 &f_ext, int n_node) | btReducedDeformableBody | |
applyInternalVelocityChanges() | btReducedDeformableBody | |
applyReducedDampingForce(const tDenseArray &reduce_vel) | btReducedDeformableBody | |
applyReducedElasticForce(const tDenseArray &reduce_dofs) | btReducedDeformableBody | |
applyRepulsionForce(btScalar timeStep, bool applySpringForce) | btSoftBody | inline |
applyRigidGravity(const btVector3 &gravity, btScalar dt) | btReducedDeformableBody | |
applyTorqueImpulse(const btVector3 &torque) | btReducedDeformableBody | |
BaryEval(const T &a, const T &b, const T &c, const btVector3 &coord) | btSoftBody | inlinestatic |
BT_DECLARE_ALIGNED_ALLOCATOR() | btCollisionObject | |
btCollisionObject() | btCollisionObject | |
btReducedDeformableBody(btSoftBodyWorldInfo *worldInfo, int node_count, const btVector3 *x, const btScalar *m) | btReducedDeformableBody | |
btSoftBody(btSoftBodyWorldInfo *worldInfo, int node_count, const btVector3 *x, const btScalar *m) | btSoftBody | |
btSoftBody(btSoftBodyWorldInfo *worldInfo) | btSoftBody | |
calculateSerializeBufferSize() const | btSoftBody | virtual |
CF_ANISOTROPIC_FRICTION enum value | btCollisionObject | |
CF_ANISOTROPIC_FRICTION_DISABLED enum value | btCollisionObject | |
CF_ANISOTROPIC_ROLLING_FRICTION enum value | btCollisionObject | |
CF_CHARACTER_OBJECT enum value | btCollisionObject | |
CF_CUSTOM_MATERIAL_CALLBACK enum value | btCollisionObject | |
CF_DISABLE_SPU_COLLISION_PROCESSING enum value | btCollisionObject | |
CF_DISABLE_VISUALIZE_OBJECT enum value | btCollisionObject | |
CF_DYNAMIC_OBJECT enum value | btCollisionObject | |
CF_HAS_COLLISION_SOUND_TRIGGER enum value | btCollisionObject | |
CF_HAS_CONTACT_STIFFNESS_DAMPING enum value | btCollisionObject | |
CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR enum value | btCollisionObject | |
CF_HAS_FRICTION_ANCHOR enum value | btCollisionObject | |
CF_KINEMATIC_OBJECT enum value | btCollisionObject | |
CF_NO_CONTACT_RESPONSE enum value | btCollisionObject | |
CF_STATIC_OBJECT enum value | btCollisionObject | |
checkCollideWith(const btCollisionObject *co) const | btCollisionObject | inline |
checkCollideWithOverride(const btCollisionObject *co) const | btCollisionObject | inlinevirtual |
checkContact(const btCollisionObjectWrapper *colObjWrap, const btVector3 &x, btScalar margin, btSoftBody::sCti &cti) const | btSoftBody | |
checkDeformableContact(const btCollisionObjectWrapper *colObjWrap, const btVector3 &x, btScalar margin, btSoftBody::sCti &cti, bool predict=false) const | btSoftBody | |
checkDeformableFaceContact(const btCollisionObjectWrapper *colObjWrap, Face &f, btVector3 &contact_point, btVector3 &bary, btScalar margin, btSoftBody::sCti &cti, bool predict=false) const | btSoftBody | |
checkFace(int node0, int node1, int node2) const | btSoftBody | |
checkLink(int node0, int node1) const | btSoftBody | |
checkLink(const Node *node0, const Node *node1) const | btSoftBody | |
cleanupClusters() | btSoftBody | |
clusterAImpulse(Cluster *cluster, const Impulse &impulse) | btSoftBody | static |
clusterCom(const Cluster *cluster) | btSoftBody | static |
clusterCom(int cluster) const | btSoftBody | |
clusterCount() const | btSoftBody | |
clusterDAImpulse(Cluster *cluster, const btVector3 &impulse) | btSoftBody | static |
clusterDCImpulse(Cluster *cluster, const btVector3 &impulse) | btSoftBody | static |
clusterDImpulse(Cluster *cluster, const btVector3 &rpos, const btVector3 &impulse) | btSoftBody | static |
clusterImpulse(Cluster *cluster, const btVector3 &rpos, const Impulse &impulse) | btSoftBody | static |
clusterVAImpulse(Cluster *cluster, const btVector3 &impulse) | btSoftBody | static |
clusterVelocity(const Cluster *cluster, const btVector3 &rpos) | btSoftBody | static |
clusterVImpulse(Cluster *cluster, const btVector3 &rpos, const btVector3 &impulse) | btSoftBody | static |
CO_COLLISION_OBJECT enum value | btCollisionObject | |
CO_FEATHERSTONE_LINK enum value | btCollisionObject | |
CO_GHOST_OBJECT enum value | btCollisionObject | |
CO_HF_FLUID enum value | btCollisionObject | |
CO_RIGID_BODY enum value | btCollisionObject | |
CO_SOFT_BODY enum value | btCollisionObject | |
CO_USER_TYPE enum value | btCollisionObject | |
CollisionFlags enum name | btCollisionObject | |
CollisionObjectTypes enum name | btCollisionObject | |
computeNodeFullVelocity(const btTransform &ref_trans, int n_node) const | btReducedDeformableBody | |
computeTotalAngularMomentum() const | btReducedDeformableBody | |
cutLink(int node0, int node1, btScalar position) | btSoftBody | |
cutLink(const Node *node0, const Node *node1, btScalar position) | btSoftBody | |
dampClusters() | btSoftBody | |
defaultCollisionHandler(const btCollisionObjectWrapper *pcoWrap) | btSoftBody | |
defaultCollisionHandler(btSoftBody *psb) | btSoftBody | |
disableReducedModes(const bool rigid_only) | btReducedDeformableBody | |
endOfTimeStepZeroing() | btReducedDeformableBody | |
evaluateCom() const | btSoftBody | |
forceActivationState(int newState) const | btCollisionObject | |
generateBendingConstraints(int distance, Material *mat=0) | btSoftBody | |
generateClusters(int k, int maxiterations=8192) | btSoftBody | |
geometricCollisionHandler(btSoftBody *psb) | btSoftBody | |
getAabb(btVector3 &aabbMin, btVector3 &aabbMax) const | btSoftBody | inlinevirtual |
getActivationState() const | btCollisionObject | inline |
getAngularVelocity() const | btReducedDeformableBody | |
getAnisotropicFriction() const | btCollisionObject | inline |
getBroadphaseHandle() | btCollisionObject | inline |
getBroadphaseHandle() const | btCollisionObject | inline |
getCcdMotionThreshold() const | btCollisionObject | inline |
getCcdSquareMotionThreshold() const | btCollisionObject | inline |
getCcdSweptSphereRadius() const | btCollisionObject | inline |
getCenterOfMass() const | btSoftBody | inline |
getCollisionFlags() const | btCollisionObject | inline |
getCollisionShape() const | btCollisionObject | inline |
getCollisionShape() | btCollisionObject | inline |
getCompanionId() const | btCollisionObject | inline |
getContactDamping() const | btCollisionObject | inline |
getContactProcessingThreshold() const | btCollisionObject | inline |
getContactStiffness() const | btCollisionObject | inline |
getCustomDebugColor(btVector3 &colorRGB) const | btCollisionObject | inline |
getDeactivationTime() const | btCollisionObject | inline |
getFriction() const | btCollisionObject | inline |
getHitFraction() const | btCollisionObject | inline |
getImpulseFactor(int n_node) | btReducedDeformableBody | virtual |
getInternalType() const | btCollisionObject | inline |
getInterpolationAngularVelocity() const | btCollisionObject | inline |
getInterpolationLinearVelocity() const | btCollisionObject | inline |
getInterpolationWorldTransform() const | btCollisionObject | inline |
getInterpolationWorldTransform() | btCollisionObject | inline |
getIslandTag() const | btCollisionObject | inline |
getLinearVelocity() const | btReducedDeformableBody | |
btSoftBody::getLinearVelocity() | btSoftBody | |
getMass(int node) const | btSoftBody | |
getNumObjectsWithoutCollision() const | btCollisionObject | inline |
getObjectWithoutCollision(int index) | btCollisionObject | inline |
getRelativePos(int n_node) | btReducedDeformableBody | |
getRestitution() const | btCollisionObject | inline |
getRestLengthScale() | btSoftBody | |
getRigidTransform() | btReducedDeformableBody | |
getRollingFriction() const | btCollisionObject | inline |
getSoftBodySolver() | btSoftBody | inline |
getSoftBodySolver() const | btSoftBody | inline |
getSolver(ePSolver::_ solver) | btSoftBody | static |
getSolver(eVSolver::_ solver) | btSoftBody | static |
getSpinningFriction() const | btCollisionObject | inline |
getTotalMass() const | btReducedDeformableBody | |
getUpdateRevisionInternal() const | btCollisionObject | inline |
getUserIndex() const | btCollisionObject | inline |
getUserIndex2() const | btCollisionObject | inline |
getUserIndex3() const | btCollisionObject | inline |
getUserPointer() const | btCollisionObject | inline |
getVolume() const | btSoftBody | |
getWindVelocity() | btSoftBody | |
getWorldArrayIndex() const | btCollisionObject | inline |
getWorldInfo() | btSoftBody | inline |
getWorldTransform() | btCollisionObject | inline |
getWorldTransform() const | btCollisionObject | inline |
hasAnisotropicFriction(int frictionMode=CF_ANISOTROPIC_FRICTION) const | btCollisionObject | inline |
hasContactResponse() const | btCollisionObject | inline |
indicesToPointers(const int *map=0) | btSoftBody | |
initDefaults() | btSoftBody | |
initializeClusters() | btSoftBody | |
initializeDmInverse() | btSoftBody | |
initializeFaceTree() | btSoftBody | |
integrateMotion() | btSoftBody | |
internalApplyFullSpaceImpulse(const btVector3 &impulse, const btVector3 &rel_pos, int n_node, btScalar dt) | btReducedDeformableBody | |
internalApplyRigidImpulse(const btVector3 &impulse, const btVector3 &rel_pos) | btReducedDeformableBody | |
internalComputeNodeDeltaVelocity(const btTransform &ref_trans, int n_node) const | btReducedDeformableBody | |
internalGetExtensionPointer() const | btCollisionObject | inline |
internalInitialization() | btReducedDeformableBody | |
internalSetExtensionPointer(void *pointer) | btCollisionObject | inline |
interpolateRenderMesh() | btSoftBody | |
isActive() const | btCollisionObject | inline |
isKinematicObject() const | btCollisionObject | inline |
isReducedModesOFF() const | btReducedDeformableBody | |
isStaticObject() const | btCollisionObject | inline |
isStaticOrKinematicObject() const | btCollisionObject | inline |
m_activationState1 | btCollisionObject | mutableprotected |
m_anchors | btSoftBody | |
m_angularDamping | btReducedDeformableBody | protected |
m_angularFactor | btReducedDeformableBody | protected |
m_angularVelocity | btReducedDeformableBody | protected |
m_angularVelocityFromReduced | btReducedDeformableBody | private |
m_anisotropicFriction | btCollisionObject | protected |
m_bounds | btSoftBody | |
m_broadphaseHandle | btCollisionObject | protected |
m_bUpdateRtCst | btSoftBody | |
m_cacheBarycenter | btSoftBody | |
m_ccdMotionThreshold | btCollisionObject | protected |
m_ccdSweptSphereRadius | btCollisionObject | protected |
m_cdbvt | btSoftBody | |
m_cfg | btSoftBody | |
m_checkCollideWith | btCollisionObject | protected |
m_clusterConnectivity | btSoftBody | |
m_clusters | btSoftBody | |
m_collisionDisabledObjects | btSoftBody | |
m_collisionFlags | btCollisionObject | protected |
m_collisionShape | btCollisionObject | protected |
m_companionId | btCollisionObject | protected |
m_contactDamping | btCollisionObject | protected |
m_contactNodesList | btReducedDeformableBody | |
m_contactProcessingThreshold | btCollisionObject | protected |
m_contactStiffness | btCollisionObject | protected |
m_customDebugColorRGB | btCollisionObject | protected |
m_dampingAlpha | btReducedDeformableBody | protected |
m_dampingBeta | btReducedDeformableBody | protected |
m_dampingCoefficient | btSoftBody | |
m_deactivationTime | btCollisionObject | mutableprotected |
m_deformableAnchors | btSoftBody | |
m_eigenvalues | btReducedDeformableBody | |
m_extensionPointer | btCollisionObject | protected |
m_faceNodeContacts | btSoftBody | |
m_faceNodeContactsCCD | btSoftBody | |
m_faceRigidContacts | btSoftBody | |
m_faces | btSoftBody | |
m_fdbvnt | btSoftBody | |
m_fdbvt | btSoftBody | |
m_fixedNodes | btReducedDeformableBody | |
m_friction | btCollisionObject | protected |
m_gravityFactor | btSoftBody | |
m_hasAnisotropicFriction | btCollisionObject | protected |
m_hitFraction | btCollisionObject | protected |
m_initialCoM | btReducedDeformableBody | protected |
m_internalDeltaAngularVelocity | btReducedDeformableBody | private |
m_internalDeltaAngularVelocityFromReduced | btReducedDeformableBody | private |
m_internalDeltaLinearVelocity | btReducedDeformableBody | private |
m_internalDeltaReducedVelocity | btReducedDeformableBody | private |
m_internalType | btCollisionObject | protected |
m_interpolateInvInertiaTensorWorld | btReducedDeformableBody | protected |
m_interpolationAngularVelocity | btCollisionObject | protected |
m_interpolationLinearVelocity | btCollisionObject | protected |
m_interpolationWorldTransform | btCollisionObject | protected |
m_inverseMass | btReducedDeformableBody | protected |
m_invInertiaLocal | btReducedDeformableBody | protected |
m_invInertiaTensorWorld | btReducedDeformableBody | protected |
m_invInertiaTensorWorldInitial | btReducedDeformableBody | protected |
m_islandTag1 | btCollisionObject | protected |
m_joints | btSoftBody | |
m_Kr | btReducedDeformableBody | |
m_ksScale | btReducedDeformableBody | private |
m_linearDamping | btReducedDeformableBody | protected |
m_linearFactor | btReducedDeformableBody | protected |
m_linearVelocity | btReducedDeformableBody | protected |
m_linearVelocityFromReduced | btReducedDeformableBody | private |
m_links | btSoftBody | |
m_localMomentArm | btReducedDeformableBody | private |
m_mass | btReducedDeformableBody | protected |
m_materials | btSoftBody | |
m_maxSpeedSquared | btSoftBody | |
m_modes | btReducedDeformableBody | |
m_MrInvSTP | btReducedDeformableBody | private |
m_ndbvt | btSoftBody | |
m_nFull | btReducedDeformableBody | |
m_nodalMass | btReducedDeformableBody | |
m_nodeIndexOffset | btReducedDeformableBody | |
m_nodeRigidContacts | btSoftBody | |
m_nodes | btSoftBody | |
m_notes | btSoftBody | |
m_nReduced | btReducedDeformableBody | |
m_objectsWithoutCollisionCheck | btCollisionObject | protected |
m_pose | btSoftBody | |
m_projCq | btReducedDeformableBody | private |
m_projPA | btReducedDeformableBody | private |
m_quads | btSoftBody | |
m_rcontacts | btSoftBody | |
m_reducedDofs | btReducedDeformableBody | |
m_reducedDofsBuffer | btReducedDeformableBody | |
m_reducedForceDamping | btReducedDeformableBody | |
m_reducedForceElastic | btReducedDeformableBody | |
m_reducedForceExternal | btReducedDeformableBody | |
m_reducedModel | btSoftBody | |
m_reducedVelocity | btReducedDeformableBody | |
m_reducedVelocityBuffer | btReducedDeformableBody | |
m_renderFaces | btSoftBody | |
m_renderNodes | btSoftBody | |
m_renderNodesInterpolationWeights | btSoftBody | |
m_renderNodesParents | btSoftBody | |
m_repulsionStiffness | btSoftBody | |
m_restitution | btCollisionObject | protected |
m_restLengthScale | btSoftBody | |
m_rhoScale | btReducedDeformableBody | private |
m_rigidOnly | btReducedDeformableBody | private |
m_rigidTransformWorld | btReducedDeformableBody | protected |
m_rollingFriction | btCollisionObject | protected |
m_rootCollisionShape | btCollisionObject | protected |
m_scontacts | btSoftBody | |
m_sleepingThreshold | btSoftBody | |
m_softBodySolver | btSoftBody | |
m_softSoftCollision | btSoftBody | |
m_spinningFriction | btCollisionObject | protected |
m_sst | btSoftBody | |
m_STP | btReducedDeformableBody | private |
m_tag | btSoftBody | |
m_tetras | btSoftBody | |
m_tetraScratches | btSoftBody | |
m_tetraScratchesTn | btSoftBody | |
m_timeacc | btSoftBody | |
m_transform_lock | btReducedDeformableBody | private |
m_updateRevision | btCollisionObject | protected |
m_userIndex | btCollisionObject | protected |
m_userIndex2 | btCollisionObject | protected |
m_userIndex3 | btCollisionObject | protected |
m_userIndexMapping | btSoftBody | |
m_userObjectPointer | btCollisionObject | protected |
m_useSelfCollision | btSoftBody | |
m_windVelocity | btSoftBody | |
m_worldArrayIndex | btCollisionObject | protected |
m_worldInfo | btSoftBody | |
m_worldTransform | btCollisionObject | protected |
m_X | btSoftBody | |
m_x0 | btReducedDeformableBody | |
m_z | btSoftBody | |
mapToFullPosition(const btTransform &ref_trans) | btReducedDeformableBody | |
mapToFullVelocity(const btTransform &ref_trans) | btReducedDeformableBody | |
mergesSimulationIslands() const | btCollisionObject | inline |
pointersToIndices() | btSoftBody | |
predictIntegratedTransform(btScalar dt, btTransform &predictedTransform) | btReducedDeformableBody | |
predictMotion(btScalar dt) | btSoftBody | |
prepareClusters(int iterations) | btSoftBody | |
proceedToTransform(btScalar dt, bool end_of_time_step) | btReducedDeformableBody | |
PSolve_Anchors(btSoftBody *psb, btScalar kst, btScalar ti) | btSoftBody | static |
PSolve_Links(btSoftBody *psb, btScalar kst, btScalar ti) | btSoftBody | static |
PSolve_RContacts(btSoftBody *psb, btScalar kst, btScalar ti) | btSoftBody | static |
PSolve_SContacts(btSoftBody *psb, btScalar, btScalar ti) | btSoftBody | static |
psolver_t typedef | btSoftBody | |
randomizeConstraints() | btSoftBody | |
rayFaceTest(const btVector3 &rayFrom, const btVector3 &rayTo, sRayCast &results) | btSoftBody | |
rayFaceTest(const btVector3 &rayFrom, const btVector3 &rayTo, btScalar &mint, int &index) const | btSoftBody | |
rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, sRayCast &results) | btSoftBody | |
rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btScalar &mint, eFeature::_ &feature, int &index, bool bcountonly) const | btSoftBody | |
rebuildNodeTree() | btSoftBody | |
refine(ImplicitFn *ifn, btScalar accurary, bool cut) | btSoftBody | |
releaseCluster(int index) | btSoftBody | |
releaseClusters() | btSoftBody | |
removeAnchor(int node) | btSoftBody | |
removeCustomDebugColor() | btCollisionObject | inline |
resetLinkRestLengths() | btSoftBody | |
rotate(const btQuaternion &rot) | btSoftBody | virtual |
scale(const btVector3 &scl) | btReducedDeformableBody | virtual |
serialize(void *dataBuffer, class btSerializer *serializer) const | btSoftBody | virtual |
serializeSingleObject(class btSerializer *serializer) const | btCollisionObject | virtual |
setActivationState(int newState) const | btCollisionObject | |
setAngularVelocity(const btVector3 &angVel) | btSoftBody | |
setAnisotropicFriction(const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION) | btCollisionObject | inline |
setBroadphaseHandle(btBroadphaseProxy *handle) | btCollisionObject | inline |
setCacheBarycenter(bool cacheBarycenter) | btSoftBody | |
setCcdMotionThreshold(btScalar ccdMotionThreshold) | btCollisionObject | inline |
setCcdSweptSphereRadius(btScalar radius) | btCollisionObject | inline |
setCollisionFlags(int flags) | btCollisionObject | inline |
setCollisionQuadrature(int N) | btSoftBody | |
setCollisionShape(btCollisionShape *collisionShape) | btSoftBody | inlinevirtual |
setCompanionId(int id) | btCollisionObject | inline |
setContactProcessingThreshold(btScalar contactProcessingThreshold) | btCollisionObject | inline |
setContactStiffnessAndDamping(btScalar stiffness, btScalar damping) | btCollisionObject | inline |
setCustomDebugColor(const btVector3 &colorRGB) | btCollisionObject | inline |
setDamping(const btScalar alpha, const btScalar beta) | btReducedDeformableBody | |
setDampingCoefficient(btScalar damping_coeff) | btSoftBody | inline |
setDeactivationTime(btScalar time) | btCollisionObject | inline |
setFixedNodes(const int n_node) | btReducedDeformableBody | |
setFriction(btScalar frict) | btCollisionObject | inline |
setGravityFactor(btScalar gravFactor) | btSoftBody | |
setHitFraction(btScalar hitFraction) | btCollisionObject | inline |
setIgnoreCollisionCheck(const btCollisionObject *co, bool ignoreCollisionCheck) | btCollisionObject | inline |
setInertiaProps() | btReducedDeformableBody | |
setInterpolationAngularVelocity(const btVector3 &angvel) | btCollisionObject | inline |
setInterpolationLinearVelocity(const btVector3 &linvel) | btCollisionObject | inline |
setInterpolationWorldTransform(const btTransform &trans) | btCollisionObject | inline |
setIslandTag(int tag) | btCollisionObject | inline |
setLinearVelocity(const btVector3 &linVel) | btSoftBody | |
setMass(int node, btScalar mass) | btSoftBody | |
setMassProps(const tDenseArray &mass_array) | btReducedDeformableBody | |
setMassScale(const btScalar rho) | btReducedDeformableBody | |
setMaxStress(btScalar maxStress) | btSoftBody | |
setPose(bool bvolume, bool bframe) | btSoftBody | |
setReducedModes(int num_modes, int full_size) | btReducedDeformableBody | |
setRestitution(btScalar rest) | btCollisionObject | inline |
setRestLengthScale(btScalar restLength) | btSoftBody | |
setRigidAngularVelocity(const btVector3 &omega) | btReducedDeformableBody | |
setRigidVelocity(const btVector3 &v) | btReducedDeformableBody | |
setRollingFriction(btScalar frict) | btCollisionObject | inline |
setSelfCollision(bool useSelfCollision) | btSoftBody | |
setSoftBodySolver(btSoftBodySolver *softBodySolver) | btSoftBody | inline |
setSolver(eSolverPresets::_ preset) | btSoftBody | |
setSpinningFriction(btScalar frict) | btCollisionObject | inline |
setSpringStiffness(btScalar k) | btSoftBody | |
setStiffnessScale(const btScalar ks) | btReducedDeformableBody | |
setTotalDensity(btScalar density) | btSoftBody | |
setTotalMass(btScalar mass, bool fromfaces=false) | btReducedDeformableBody | virtual |
setUserIndex(int index) | btCollisionObject | inline |
setUserIndex2(int index) | btCollisionObject | inline |
setUserIndex3(int index) | btCollisionObject | inline |
setUserPointer(void *userPointer) | btCollisionObject | inline |
setVelocity(const btVector3 &velocity) | btSoftBody | |
setVolumeDensity(btScalar density) | btSoftBody | |
setVolumeMass(btScalar mass) | btSoftBody | |
setWindVelocity(const btVector3 &velocity) | btSoftBody | |
setWorldArrayIndex(int ix) | btCollisionObject | inline |
setWorldTransform(const btTransform &worldTrans) | btCollisionObject | inline |
setZeroVelocity() | btSoftBody | |
solveClusters(const btAlignedObjectArray< btSoftBody * > &bodies) | btSoftBody | static |
solveClusters(btScalar sor) | btSoftBody | |
solveCommonConstraints(btSoftBody **bodies, int count, int iterations) | btSoftBody | static |
solveConstraints() | btSoftBody | |
staticSolve(int iterations) | btSoftBody | |
tAnchorArray typedef | btSoftBody | |
tClusterArray typedef | btSoftBody | |
tDenseArray typedef | btReducedDeformableBody | |
tDenseMatrix typedef | btReducedDeformableBody | |
tFaceArray typedef | btSoftBody | |
tJointArray typedef | btSoftBody | |
tLeafArray typedef | btSoftBody | |
tLinkArray typedef | btSoftBody | |
tMaterialArray typedef | btSoftBody | |
tNodeArray typedef | btSoftBody | |
tNoteArray typedef | btSoftBody | |
tPSolverArray typedef | btSoftBody | |
transform(const btTransform &trs) | btReducedDeformableBody | virtual |
transformTo(const btTransform &trs) | btReducedDeformableBody | virtual |
translate(const btVector3 &trs) | btSoftBody | virtual |
tRContactArray typedef | btSoftBody | |
tRenderFaceArray typedef | btSoftBody | |
tRenderNodeArray typedef | btSoftBody | |
tScalarArray typedef | btSoftBody | |
tSContactArray typedef | btSoftBody | |
tSoftBodyArray typedef | btSoftBody | |
tTetraArray typedef | btSoftBody | |
tVector3Array typedef | btSoftBody | |
tVSolverArray typedef | btSoftBody | |
TVStack typedef | btReducedDeformableBody | |
upcast(const btCollisionObject *colObj) | btSoftBody | inlinestatic |
upcast(btCollisionObject *colObj) | btSoftBody | inlinestatic |
updateArea(bool averageArea=true) | btSoftBody | |
updateBounds() | btSoftBody | |
updateClusters() | btSoftBody | |
updateConstants() | btSoftBody | |
updateDeactivation(btScalar timeStep) | btSoftBody | |
updateDeformation() | btSoftBody | |
updateExternalForceProjectMatrix(bool initialized) | btReducedDeformableBody | |
updateFace(DBVTNODE *node, bool use_velocity, bool margin) | btSoftBody | inline |
updateFaceTree(bool use_velocity, bool margin) | btSoftBody | inline |
updateInertiaTensor() | btReducedDeformableBody | private |
updateInitialInertiaTensor(const btMatrix3x3 &rotation) | btReducedDeformableBody | private |
updateLinkConstants() | btSoftBody | |
updateLocalInertiaTensorFromNodes() | btReducedDeformableBody | private |
updateLocalMomentArm() | btReducedDeformableBody | |
updateModesByRotation(const btMatrix3x3 &rotation) | btReducedDeformableBody | private |
updateNode(btDbvtNode *node, bool use_velocity, bool margin) | btSoftBody | inline |
updateNodeTree(bool use_velocity, bool margin) | btSoftBody | inline |
updateNormals() | btSoftBody | |
updatePose() | btSoftBody | |
updateReducedDofs(btScalar solverdt) | btReducedDeformableBody | |
updateReducedVelocity(btScalar solverdt) | btReducedDeformableBody | |
updateRestNodalPositions() | btReducedDeformableBody | private |
updateState(const btAlignedObjectArray< btVector3 > &qs, const btAlignedObjectArray< btVector3 > &vs) | btSoftBody | |
useSelfCollision() | btSoftBody | |
VSolve_Links(btSoftBody *psb, btScalar kst) | btSoftBody | static |
vsolver_t typedef | btSoftBody | |
wantsSleeping() | btSoftBody | |
~btCollisionObject() | btCollisionObject | virtual |
~btReducedDeformableBody() | btReducedDeformableBody | inline |
~btSoftBody() | btSoftBody | virtual |