Bullet Collision Detection & Physics Library
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#include <btQuantizedBvh.h>
Public Member Functions | |
virtual | ~btNodeOverlapCallback () |
virtual void | processNode (int subPart, int triangleIndex)=0 |
Definition at line 147 of file btQuantizedBvh.h.
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inlinevirtual |
Definition at line 150 of file btQuantizedBvh.h.
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pure virtual |