BT_DECLARE_ALIGNED_ALLOCATOR() | btMultimaterialTriangleMeshShape | |
btBvhTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true) | btBvhTriangleMeshShape | |
btBvhTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh=true) | btBvhTriangleMeshShape | |
btCollisionShape() | btCollisionShape | inline |
btConcaveShape() | btConcaveShape | |
btMultimaterialTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true) | btMultimaterialTriangleMeshShape | inline |
btMultimaterialTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh=true) | btMultimaterialTriangleMeshShape | inline |
btTriangleMeshShape(btStridingMeshInterface *meshInterface) | btTriangleMeshShape | protected |
buildOptimizedBvh() | btBvhTriangleMeshShape | |
calculateLocalInertia(btScalar mass, btVector3 &inertia) const | btTriangleMeshShape | virtual |
calculateSerializeBufferSize() const | btBvhTriangleMeshShape | inlinevirtual |
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const | btCollisionShape | |
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const | btTriangleMeshShape | virtual |
getAngularMotionDisc() const | btCollisionShape | virtual |
getAnisotropicRollingFrictionDirection() const | btCollisionShape | inlinevirtual |
getBoundingSphere(btVector3 ¢er, btScalar &radius) const | btCollisionShape | virtual |
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const | btCollisionShape | virtual |
getLocalAabbMax() const | btTriangleMeshShape | inline |
getLocalAabbMin() const | btTriangleMeshShape | inline |
getLocalScaling() const | btTriangleMeshShape | virtual |
getMargin() const | btConcaveShape | inlinevirtual |
getMaterialProperties(int partID, int triIndex) | btMultimaterialTriangleMeshShape | |
getMeshInterface() | btTriangleMeshShape | inline |
getMeshInterface() const | btTriangleMeshShape | inline |
getName() const | btMultimaterialTriangleMeshShape | inlinevirtual |
getOptimizedBvh() | btBvhTriangleMeshShape | inline |
getOwnsBvh() const | btBvhTriangleMeshShape | inline |
getShapeType() const | btCollisionShape | inline |
getTriangleInfoMap() const | btBvhTriangleMeshShape | inline |
getTriangleInfoMap() | btBvhTriangleMeshShape | inline |
getUserIndex() const | btCollisionShape | inline |
getUserIndex2() const | btCollisionShape | inline |
getUserPointer() const | btCollisionShape | inline |
isCompound() const | btCollisionShape | inline |
isConcave() const | btCollisionShape | inline |
isConvex() const | btCollisionShape | inline |
isConvex2d() const | btCollisionShape | inline |
isInfinite() const | btCollisionShape | inline |
isNonMoving() const | btCollisionShape | inline |
isPolyhedral() const | btCollisionShape | inline |
isSoftBody() const | btCollisionShape | inline |
localGetSupportingVertex(const btVector3 &vec) const | btTriangleMeshShape | virtual |
localGetSupportingVertexWithoutMargin(const btVector3 &vec) const | btTriangleMeshShape | inlinevirtual |
m_bvh | btBvhTriangleMeshShape | private |
m_collisionMargin | btConcaveShape | protected |
m_localAabbMax | btTriangleMeshShape | protected |
m_localAabbMin | btTriangleMeshShape | protected |
m_materialList | btMultimaterialTriangleMeshShape | private |
m_meshInterface | btTriangleMeshShape | protected |
m_ownsBvh | btBvhTriangleMeshShape | private |
m_pad | btBvhTriangleMeshShape | private |
m_shapeType | btCollisionShape | protected |
m_triangleInfoMap | btBvhTriangleMeshShape | private |
m_useQuantizedAabbCompression | btBvhTriangleMeshShape | private |
m_userIndex | btCollisionShape | protected |
m_userIndex2 | btCollisionShape | protected |
m_userPointer | btCollisionShape | protected |
partialRefitTree(const btVector3 &aabbMin, const btVector3 &aabbMax) | btBvhTriangleMeshShape | |
performConvexcast(btTriangleCallback *callback, const btVector3 &boxSource, const btVector3 &boxTarget, const btVector3 &boxMin, const btVector3 &boxMax) | btBvhTriangleMeshShape | |
performRaycast(btTriangleCallback *callback, const btVector3 &raySource, const btVector3 &rayTarget) | btBvhTriangleMeshShape | |
processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const | btBvhTriangleMeshShape | virtual |
recalcLocalAabb() | btTriangleMeshShape | |
refitTree(const btVector3 &aabbMin, const btVector3 &aabbMax) | btBvhTriangleMeshShape | |
serialize(void *dataBuffer, btSerializer *serializer) const | btBvhTriangleMeshShape | virtual |
serializeSingleBvh(btSerializer *serializer) const | btBvhTriangleMeshShape | virtual |
serializeSingleShape(btSerializer *serializer) const | btCollisionShape | virtual |
serializeSingleTriangleInfoMap(btSerializer *serializer) const | btBvhTriangleMeshShape | virtual |
setLocalScaling(const btVector3 &scaling) | btBvhTriangleMeshShape | virtual |
setMargin(btScalar collisionMargin) | btConcaveShape | inlinevirtual |
setOptimizedBvh(btOptimizedBvh *bvh, const btVector3 &localScaling=btVector3(1, 1, 1)) | btBvhTriangleMeshShape | |
setTriangleInfoMap(btTriangleInfoMap *triangleInfoMap) | btBvhTriangleMeshShape | inline |
setUserIndex(int index) | btCollisionShape | inline |
setUserIndex2(int index) | btCollisionShape | inline |
setUserPointer(void *userPtr) | btCollisionShape | inline |
usesQuantizedAabbCompression() const | btBvhTriangleMeshShape | inline |
~btBvhTriangleMeshShape() | btBvhTriangleMeshShape | virtual |
~btCollisionShape() | btCollisionShape | inlinevirtual |
~btConcaveShape() | btConcaveShape | virtual |
~btMultimaterialTriangleMeshShape() | btMultimaterialTriangleMeshShape | inlinevirtual |
~btTriangleMeshShape() | btTriangleMeshShape | virtual |