Bullet Collision Detection & Physics Library
|
The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation) More...
#include <btMotionState.h>
Public Member Functions | |
virtual | ~btMotionState () |
virtual void | getWorldTransform (btTransform &worldTrans) const =0 |
virtual void | setWorldTransform (const btTransform &worldTrans)=0 |
The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation)
Definition at line 23 of file btMotionState.h.
|
inlinevirtual |
Definition at line 26 of file btMotionState.h.
|
pure virtual |
Implemented in btDefaultMotionState.
|
pure virtual |
Implemented in btDefaultMotionState.