Bullet Collision Detection & Physics Library
btMatrix3x3 Member List

This is the complete list of members for btMatrix3x3, including all inherited members.

absolute() constbtMatrix3x3inline
adjoint() constbtMatrix3x3inline
btMatrix3x3()btMatrix3x3inline
btMatrix3x3(const btQuaternion &q)btMatrix3x3inlineexplicit
btMatrix3x3(const btScalar &xx, const btScalar &xy, const btScalar &xz, const btScalar &yx, const btScalar &yy, const btScalar &yz, const btScalar &zx, const btScalar &zy, const btScalar &zz)btMatrix3x3inline
btMatrix3x3(const btMatrix3x3 &other)btMatrix3x3inline
btMatrix3x3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2)btMatrix3x3inline
cofac(int r1, int c1, int r2, int c2) constbtMatrix3x3inline
deSerialize(const struct btMatrix3x3Data &dataIn)btMatrix3x3inline
deSerializeDouble(const struct btMatrix3x3DoubleData &dataIn)btMatrix3x3inline
deSerializeFloat(const struct btMatrix3x3FloatData &dataIn)btMatrix3x3inline
determinant() constbtMatrix3x3inline
diagonalize(btMatrix3x3 &rot, btScalar threshold, int maxSteps)btMatrix3x3inline
extractRotation(btQuaternion &q, btScalar tolerance=1.0e-9, int maxIter=100)btMatrix3x3inline
getColumn(int i) constbtMatrix3x3inline
getEulerYPR(btScalar &yaw, btScalar &pitch, btScalar &roll) constbtMatrix3x3inline
getEulerZYX(btScalar &yaw, btScalar &pitch, btScalar &roll, unsigned int solution_number=1) constbtMatrix3x3inline
getIdentity()btMatrix3x3inlinestatic
getOpenGLSubMatrix(btScalar *m) constbtMatrix3x3inline
getRotation(btQuaternion &q) constbtMatrix3x3inline
getRow(int i) constbtMatrix3x3inline
inverse() constbtMatrix3x3inline
m_elbtMatrix3x3private
operator*=(const btMatrix3x3 &m)btMatrix3x3inline
operator+=(const btMatrix3x3 &m)btMatrix3x3inline
operator-=(const btMatrix3x3 &m)btMatrix3x3inline
operator=(const btMatrix3x3 &other)btMatrix3x3inline
operator[](int i)btMatrix3x3inline
operator[](int i) constbtMatrix3x3inline
scaled(const btVector3 &s) constbtMatrix3x3inline
serialize(struct btMatrix3x3Data &dataOut) constbtMatrix3x3inline
serializeFloat(struct btMatrix3x3FloatData &dataOut) constbtMatrix3x3inline
setEulerYPR(const btScalar &yaw, const btScalar &pitch, const btScalar &roll)btMatrix3x3inline
setEulerZYX(btScalar eulerX, btScalar eulerY, btScalar eulerZ)btMatrix3x3inline
setFromOpenGLSubMatrix(const btScalar *m)btMatrix3x3inline
setIdentity()btMatrix3x3inline
setRotation(const btQuaternion &q)btMatrix3x3inline
setValue(const btScalar &xx, const btScalar &xy, const btScalar &xz, const btScalar &yx, const btScalar &yy, const btScalar &yz, const btScalar &zx, const btScalar &zy, const btScalar &zz)btMatrix3x3inline
setZero()btMatrix3x3inline
solve33(const btVector3 &b) constbtMatrix3x3inline
tdotx(const btVector3 &v) constbtMatrix3x3inline
tdoty(const btVector3 &v) constbtMatrix3x3inline
tdotz(const btVector3 &v) constbtMatrix3x3inline
timesTranspose(const btMatrix3x3 &m) constbtMatrix3x3inline
transpose() constbtMatrix3x3inline
transposeTimes(const btMatrix3x3 &m) constbtMatrix3x3inline