Bullet Collision Detection & Physics Library
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btKinematicCharacterController is an object that supports a sliding motion in a world. More...
#include <btKinematicCharacterController.h>
Public Member Functions | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btKinematicCharacterController (btPairCachingGhostObject *ghostObject, btConvexShape *convexShape, btScalar stepHeight, const btVector3 &up=btVector3(1.0, 0.0, 0.0)) | |
~btKinematicCharacterController () | |
virtual void | updateAction (btCollisionWorld *collisionWorld, btScalar deltaTime) |
btActionInterface interface More... | |
void | debugDraw (btIDebugDraw *debugDrawer) |
btActionInterface interface More... | |
void | setUp (const btVector3 &up) |
const btVector3 & | getUp () |
virtual void | setWalkDirection (const btVector3 &walkDirection) |
This should probably be called setPositionIncrementPerSimulatorStep. More... | |
virtual void | setVelocityForTimeInterval (const btVector3 &velocity, btScalar timeInterval) |
Caller provides a velocity with which the character should move for the given time period. More... | |
virtual void | setAngularVelocity (const btVector3 &velocity) |
virtual const btVector3 & | getAngularVelocity () const |
virtual void | setLinearVelocity (const btVector3 &velocity) |
virtual btVector3 | getLinearVelocity () const |
void | setLinearDamping (btScalar d) |
btScalar | getLinearDamping () const |
void | setAngularDamping (btScalar d) |
btScalar | getAngularDamping () const |
void | reset (btCollisionWorld *collisionWorld) |
void | warp (const btVector3 &origin) |
void | preStep (btCollisionWorld *collisionWorld) |
void | playerStep (btCollisionWorld *collisionWorld, btScalar dt) |
void | setStepHeight (btScalar h) |
btScalar | getStepHeight () const |
void | setFallSpeed (btScalar fallSpeed) |
btScalar | getFallSpeed () const |
void | setJumpSpeed (btScalar jumpSpeed) |
btScalar | getJumpSpeed () const |
void | setMaxJumpHeight (btScalar maxJumpHeight) |
bool | canJump () const |
void | jump (const btVector3 &v=btVector3(0, 0, 0)) |
void | applyImpulse (const btVector3 &v) |
void | setGravity (const btVector3 &gravity) |
btVector3 | getGravity () const |
void | setMaxSlope (btScalar slopeRadians) |
The max slope determines the maximum angle that the controller can walk up. More... | |
btScalar | getMaxSlope () const |
void | setMaxPenetrationDepth (btScalar d) |
btScalar | getMaxPenetrationDepth () const |
btPairCachingGhostObject * | getGhostObject () |
void | setUseGhostSweepTest (bool useGhostObjectSweepTest) |
bool | onGround () const |
void | setUpInterpolate (bool value) |
Public Member Functions inherited from btCharacterControllerInterface | |
btCharacterControllerInterface () | |
virtual | ~btCharacterControllerInterface () |
virtual void | setWalkDirection (const btVector3 &walkDirection)=0 |
virtual void | setVelocityForTimeInterval (const btVector3 &velocity, btScalar timeInterval)=0 |
virtual void | reset (btCollisionWorld *collisionWorld)=0 |
virtual void | warp (const btVector3 &origin)=0 |
virtual void | preStep (btCollisionWorld *collisionWorld)=0 |
virtual void | playerStep (btCollisionWorld *collisionWorld, btScalar dt)=0 |
virtual bool | canJump () const =0 |
virtual void | jump (const btVector3 &dir=btVector3(0, 0, 0))=0 |
virtual bool | onGround () const =0 |
virtual void | setUpInterpolate (bool value)=0 |
Public Member Functions inherited from btActionInterface | |
virtual | ~btActionInterface () |
virtual void | updateAction (btCollisionWorld *collisionWorld, btScalar deltaTimeStep)=0 |
virtual void | debugDraw (btIDebugDraw *debugDrawer)=0 |
Protected Member Functions | |
btVector3 | computeReflectionDirection (const btVector3 &direction, const btVector3 &normal) |
btVector3 | parallelComponent (const btVector3 &direction, const btVector3 &normal) |
btVector3 | perpindicularComponent (const btVector3 &direction, const btVector3 &normal) |
bool | recoverFromPenetration (btCollisionWorld *collisionWorld) |
void | stepUp (btCollisionWorld *collisionWorld) |
void | updateTargetPositionBasedOnCollision (const btVector3 &hit_normal, btScalar tangentMag=btScalar(0.0), btScalar normalMag=btScalar(1.0)) |
void | stepForwardAndStrafe (btCollisionWorld *collisionWorld, const btVector3 &walkMove) |
void | stepDown (btCollisionWorld *collisionWorld, btScalar dt) |
virtual bool | needsCollision (const btCollisionObject *body0, const btCollisionObject *body1) |
void | setUpVector (const btVector3 &up) |
btQuaternion | getRotation (btVector3 &v0, btVector3 &v1) const |
Static Protected Member Functions | |
static btVector3 * | getUpAxisDirections () |
Static Protected Member Functions inherited from btActionInterface | |
static btRigidBody & | getFixedBody () |
btKinematicCharacterController is an object that supports a sliding motion in a world.
It uses a ghost object and convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations. Interaction between btKinematicCharacterController and dynamic rigid bodies needs to be explicity implemented by the user.
Definition at line 35 of file btKinematicCharacterController.h.
btKinematicCharacterController::btKinematicCharacterController | ( | btPairCachingGhostObject * | ghostObject, |
btConvexShape * | convexShape, | ||
btScalar | stepHeight, | ||
const btVector3 & | up = btVector3(1.0, 0.0, 0.0) |
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Definition at line 134 of file btKinematicCharacterController.cpp.
btKinematicCharacterController::~btKinematicCharacterController | ( | ) |
Definition at line 168 of file btKinematicCharacterController.cpp.
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Definition at line 177 of file btKinematicCharacterController.h.
btKinematicCharacterController::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
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Implements btCharacterControllerInterface.
Definition at line 868 of file btKinematicCharacterController.cpp.
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Definition at line 112 of file btKinematicCharacterController.cpp.
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btActionInterface interface
Implements btActionInterface.
Definition at line 944 of file btKinematicCharacterController.cpp.
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Definition at line 158 of file btKinematicCharacterController.h.
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Definition at line 638 of file btKinematicCharacterController.cpp.
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Definition at line 169 of file btKinematicCharacterController.h.
btPairCachingGhostObject * btKinematicCharacterController::getGhostObject | ( | ) |
Definition at line 172 of file btKinematicCharacterController.cpp.
btVector3 btKinematicCharacterController::getGravity | ( | ) | const |
Definition at line 901 of file btKinematicCharacterController.cpp.
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Definition at line 171 of file btKinematicCharacterController.h.
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Definition at line 156 of file btKinematicCharacterController.h.
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Definition at line 670 of file btKinematicCharacterController.cpp.
btScalar btKinematicCharacterController::getMaxPenetrationDepth | ( | ) | const |
Definition at line 922 of file btKinematicCharacterController.cpp.
btScalar btKinematicCharacterController::getMaxSlope | ( | ) | const |
Definition at line 912 of file btKinematicCharacterController.cpp.
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Definition at line 987 of file btKinematicCharacterController.cpp.
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Definition at line 167 of file btKinematicCharacterController.h.
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Definition at line 132 of file btKinematicCharacterController.h.
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Definition at line 937 of file btKinematicCharacterController.cpp.
Implements btCharacterControllerInterface.
Definition at line 873 of file btKinematicCharacterController.cpp.
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Definition at line 340 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 927 of file btKinematicCharacterController.cpp.
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Definition at line 120 of file btKinematicCharacterController.cpp.
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Definition at line 129 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 710 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 700 of file btKinematicCharacterController.cpp.
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Definition at line 177 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 675 of file btKinematicCharacterController.cpp.
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Definition at line 157 of file btKinematicCharacterController.h.
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Definition at line 633 of file btKinematicCharacterController.cpp.
void btKinematicCharacterController::setFallSpeed | ( | btScalar | fallSpeed | ) |
Definition at line 852 of file btKinematicCharacterController.cpp.
void btKinematicCharacterController::setGravity | ( | const btVector3 & | gravity | ) |
Definition at line 894 of file btKinematicCharacterController.cpp.
void btKinematicCharacterController::setJumpSpeed | ( | btScalar | jumpSpeed | ) |
Definition at line 857 of file btKinematicCharacterController.cpp.
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Definition at line 155 of file btKinematicCharacterController.h.
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Definition at line 643 of file btKinematicCharacterController.cpp.
void btKinematicCharacterController::setMaxJumpHeight | ( | btScalar | maxJumpHeight | ) |
Definition at line 863 of file btKinematicCharacterController.cpp.
void btKinematicCharacterController::setMaxPenetrationDepth | ( | btScalar | d | ) |
Definition at line 917 of file btKinematicCharacterController.cpp.
void btKinematicCharacterController::setMaxSlope | ( | btScalar | slopeRadians | ) |
The max slope determines the maximum angle that the controller can walk up.
The slope angle is measured in radians.
Definition at line 906 of file btKinematicCharacterController.cpp.
void btKinematicCharacterController::setStepHeight | ( | btScalar | h | ) |
Definition at line 932 of file btKinematicCharacterController.cpp.
void btKinematicCharacterController::setUp | ( | const btVector3 & | up | ) |
Definition at line 953 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 948 of file btKinematicCharacterController.cpp.
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Definition at line 964 of file btKinematicCharacterController.cpp.
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Definition at line 191 of file btKinematicCharacterController.h.
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Caller provides a velocity with which the character should move for the given time period.
After the time period, velocity is reset to zero. This call will reset any walk direction set by setWalkDirection(). Negative time intervals will result in no motion.
Implements btCharacterControllerInterface.
Definition at line 618 of file btKinematicCharacterController.cpp.
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This should probably be called setPositionIncrementPerSimulatorStep.
This is neither a direction nor a velocity, but the amount to increment the position each simulation iteration, regardless of dt. This call will reset any velocity set by setVelocityForTimeInterval().
Implements btCharacterControllerInterface.
Definition at line 610 of file btKinematicCharacterController.cpp.
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Definition at line 466 of file btKinematicCharacterController.cpp.
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Definition at line 384 of file btKinematicCharacterController.cpp.
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Definition at line 257 of file btKinematicCharacterController.cpp.
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btActionInterface interface
Implements btActionInterface.
Definition at line 121 of file btKinematicCharacterController.h.
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Definition at line 347 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 692 of file btKinematicCharacterController.cpp.
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Definition at line 96 of file btKinematicCharacterController.h.
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Definition at line 95 of file btKinematicCharacterController.h.
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Definition at line 59 of file btKinematicCharacterController.h.
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Definition at line 83 of file btKinematicCharacterController.h.
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Definition at line 64 of file btKinematicCharacterController.h.
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Definition at line 42 of file btKinematicCharacterController.h.
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Definition at line 73 of file btKinematicCharacterController.h.
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Definition at line 69 of file btKinematicCharacterController.h.
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Definition at line 70 of file btKinematicCharacterController.h.
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Definition at line 47 of file btKinematicCharacterController.h.
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Definition at line 41 of file btKinematicCharacterController.h.
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Definition at line 53 of file btKinematicCharacterController.h.
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Definition at line 39 of file btKinematicCharacterController.h.
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Definition at line 94 of file btKinematicCharacterController.h.
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Definition at line 91 of file btKinematicCharacterController.h.
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Definition at line 66 of file btKinematicCharacterController.h.
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Definition at line 48 of file btKinematicCharacterController.h.
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Definition at line 82 of file btKinematicCharacterController.h.
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keep track of the contact manifolds
Definition at line 77 of file btKinematicCharacterController.h.
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Definition at line 50 of file btKinematicCharacterController.h.
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Definition at line 44 of file btKinematicCharacterController.h.
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Definition at line 52 of file btKinematicCharacterController.h.
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Definition at line 51 of file btKinematicCharacterController.h.
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Definition at line 63 of file btKinematicCharacterController.h.
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Definition at line 49 of file btKinematicCharacterController.h.
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Definition at line 57 of file btKinematicCharacterController.h.
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Definition at line 74 of file btKinematicCharacterController.h.
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Definition at line 71 of file btKinematicCharacterController.h.
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Definition at line 79 of file btKinematicCharacterController.h.
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Definition at line 80 of file btKinematicCharacterController.h.
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Definition at line 55 of file btKinematicCharacterController.h.
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Definition at line 90 of file btKinematicCharacterController.h.
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Definition at line 87 of file btKinematicCharacterController.h.
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Definition at line 88 of file btKinematicCharacterController.h.
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Definition at line 89 of file btKinematicCharacterController.h.
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Definition at line 46 of file btKinematicCharacterController.h.
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Definition at line 45 of file btKinematicCharacterController.h.
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this is the desired walk direction, set by the user
Definition at line 62 of file btKinematicCharacterController.h.
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Definition at line 86 of file btKinematicCharacterController.h.
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Definition at line 85 of file btKinematicCharacterController.h.