applyImpulse(const btVector3 &v) | btKinematicCharacterController | inline |
bounce_fix | btKinematicCharacterController | protected |
BT_DECLARE_ALIGNED_ALLOCATOR() | btKinematicCharacterController | |
btCharacterControllerInterface() | btCharacterControllerInterface | inline |
btKinematicCharacterController(btPairCachingGhostObject *ghostObject, btConvexShape *convexShape, btScalar stepHeight, const btVector3 &up=btVector3(1.0, 0.0, 0.0)) | btKinematicCharacterController | |
canJump() const | btKinematicCharacterController | virtual |
computeReflectionDirection(const btVector3 &direction, const btVector3 &normal) | btKinematicCharacterController | protected |
debugDraw(btIDebugDraw *debugDrawer) | btKinematicCharacterController | virtual |
full_drop | btKinematicCharacterController | protected |
getAngularDamping() const | btKinematicCharacterController | inline |
getAngularVelocity() const | btKinematicCharacterController | virtual |
getFallSpeed() const | btKinematicCharacterController | inline |
getFixedBody() | btActionInterface | protectedstatic |
getGhostObject() | btKinematicCharacterController | |
getGravity() const | btKinematicCharacterController | |
getJumpSpeed() const | btKinematicCharacterController | inline |
getLinearDamping() const | btKinematicCharacterController | inline |
getLinearVelocity() const | btKinematicCharacterController | virtual |
getMaxPenetrationDepth() const | btKinematicCharacterController | |
getMaxSlope() const | btKinematicCharacterController | |
getRotation(btVector3 &v0, btVector3 &v1) const | btKinematicCharacterController | protected |
getStepHeight() const | btKinematicCharacterController | inline |
getUp() | btKinematicCharacterController | inline |
getUpAxisDirections() | btKinematicCharacterController | protectedstatic |
jump(const btVector3 &v=btVector3(0, 0, 0)) | btKinematicCharacterController | virtual |
m_addedMargin | btKinematicCharacterController | protected |
m_angularDamping | btKinematicCharacterController | protected |
m_AngVel | btKinematicCharacterController | protected |
m_convexShape | btKinematicCharacterController | protected |
m_currentOrientation | btKinematicCharacterController | protected |
m_currentPosition | btKinematicCharacterController | protected |
m_currentStepOffset | btKinematicCharacterController | protected |
m_fallSpeed | btKinematicCharacterController | protected |
m_ghostObject | btKinematicCharacterController | protected |
m_gravity | btKinematicCharacterController | protected |
m_halfHeight | btKinematicCharacterController | protected |
m_interpolateUp | btKinematicCharacterController | protected |
m_jumpAxis | btKinematicCharacterController | protected |
m_jumpPosition | btKinematicCharacterController | protected |
m_jumpSpeed | btKinematicCharacterController | protected |
m_linearDamping | btKinematicCharacterController | protected |
m_manifoldArray | btKinematicCharacterController | protected |
m_maxJumpHeight | btKinematicCharacterController | protected |
m_maxPenetrationDepth | btKinematicCharacterController | protected |
m_maxSlopeCosine | btKinematicCharacterController | protected |
m_maxSlopeRadians | btKinematicCharacterController | protected |
m_normalizedDirection | btKinematicCharacterController | protected |
m_SetjumpSpeed | btKinematicCharacterController | protected |
m_stepHeight | btKinematicCharacterController | protected |
m_targetOrientation | btKinematicCharacterController | protected |
m_targetPosition | btKinematicCharacterController | protected |
m_touchingContact | btKinematicCharacterController | protected |
m_touchingNormal | btKinematicCharacterController | protected |
m_turnAngle | btKinematicCharacterController | protected |
m_up | btKinematicCharacterController | protected |
m_useGhostObjectSweepTest | btKinematicCharacterController | protected |
m_useWalkDirection | btKinematicCharacterController | protected |
m_velocityTimeInterval | btKinematicCharacterController | protected |
m_verticalOffset | btKinematicCharacterController | protected |
m_verticalVelocity | btKinematicCharacterController | protected |
m_walkDirection | btKinematicCharacterController | protected |
m_wasJumping | btKinematicCharacterController | protected |
m_wasOnGround | btKinematicCharacterController | protected |
needsCollision(const btCollisionObject *body0, const btCollisionObject *body1) | btKinematicCharacterController | protectedvirtual |
onGround() const | btKinematicCharacterController | virtual |
parallelComponent(const btVector3 &direction, const btVector3 &normal) | btKinematicCharacterController | protected |
perpindicularComponent(const btVector3 &direction, const btVector3 &normal) | btKinematicCharacterController | protected |
playerStep(btCollisionWorld *collisionWorld, btScalar dt) | btKinematicCharacterController | virtual |
preStep(btCollisionWorld *collisionWorld) | btKinematicCharacterController | virtual |
recoverFromPenetration(btCollisionWorld *collisionWorld) | btKinematicCharacterController | protected |
reset(btCollisionWorld *collisionWorld) | btKinematicCharacterController | virtual |
setAngularDamping(btScalar d) | btKinematicCharacterController | inline |
setAngularVelocity(const btVector3 &velocity) | btKinematicCharacterController | virtual |
setFallSpeed(btScalar fallSpeed) | btKinematicCharacterController | |
setGravity(const btVector3 &gravity) | btKinematicCharacterController | |
setJumpSpeed(btScalar jumpSpeed) | btKinematicCharacterController | |
setLinearDamping(btScalar d) | btKinematicCharacterController | inline |
setLinearVelocity(const btVector3 &velocity) | btKinematicCharacterController | virtual |
setMaxJumpHeight(btScalar maxJumpHeight) | btKinematicCharacterController | |
setMaxPenetrationDepth(btScalar d) | btKinematicCharacterController | |
setMaxSlope(btScalar slopeRadians) | btKinematicCharacterController | |
setStepHeight(btScalar h) | btKinematicCharacterController | |
setUp(const btVector3 &up) | btKinematicCharacterController | |
setUpInterpolate(bool value) | btKinematicCharacterController | virtual |
setUpVector(const btVector3 &up) | btKinematicCharacterController | protected |
setUseGhostSweepTest(bool useGhostObjectSweepTest) | btKinematicCharacterController | inline |
setVelocityForTimeInterval(const btVector3 &velocity, btScalar timeInterval) | btKinematicCharacterController | virtual |
setWalkDirection(const btVector3 &walkDirection) | btKinematicCharacterController | virtual |
stepDown(btCollisionWorld *collisionWorld, btScalar dt) | btKinematicCharacterController | protected |
stepForwardAndStrafe(btCollisionWorld *collisionWorld, const btVector3 &walkMove) | btKinematicCharacterController | protected |
stepUp(btCollisionWorld *collisionWorld) | btKinematicCharacterController | protected |
updateAction(btCollisionWorld *collisionWorld, btScalar deltaTime) | btKinematicCharacterController | inlinevirtual |
updateTargetPositionBasedOnCollision(const btVector3 &hit_normal, btScalar tangentMag=btScalar(0.0), btScalar normalMag=btScalar(1.0)) | btKinematicCharacterController | protected |
warp(const btVector3 &origin) | btKinematicCharacterController | virtual |
~btActionInterface() | btActionInterface | inlinevirtual |
~btCharacterControllerInterface() | btCharacterControllerInterface | inlinevirtual |
~btKinematicCharacterController() | btKinematicCharacterController | |