Bullet Collision Detection & Physics Library
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The btGeometryUtil helper class provides a few methods to convert between plane equations and vertices. More...
#include <btGeometryUtil.h>
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static void | getPlaneEquationsFromVertices (btAlignedObjectArray< btVector3 > &vertices, btAlignedObjectArray< btVector3 > &planeEquationsOut) |
static void | getVerticesFromPlaneEquations (const btAlignedObjectArray< btVector3 > &planeEquations, btAlignedObjectArray< btVector3 > &verticesOut) |
static bool | isInside (const btAlignedObjectArray< btVector3 > &vertices, const btVector3 &planeNormal, btScalar margin) |
static bool | isPointInsidePlanes (const btAlignedObjectArray< btVector3 > &planeEquations, const btVector3 &point, btScalar margin) |
static bool | areVerticesBehindPlane (const btVector3 &planeNormal, const btAlignedObjectArray< btVector3 > &vertices, btScalar margin) |
The btGeometryUtil helper class provides a few methods to convert between plane equations and vertices.
Definition at line 22 of file btGeometryUtil.h.
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Definition at line 44 of file btGeometryUtil.cpp.
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Definition at line 75 of file btGeometryUtil.cpp.
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Definition at line 119 of file btGeometryUtil.cpp.
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Definition at line 29 of file btGeometryUtil.cpp.