Bullet Collision Detection & Physics Library
|
interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) this is useful for the collision dispatcher. More...
Public Member Functions | |
btCollisionPairCallback (const btDispatcherInfo &dispatchInfo, btCollisionDispatcher *dispatcher) | |
virtual | ~btCollisionPairCallback () |
virtual bool | processOverlap (btBroadphasePair &pair) |
Public Member Functions inherited from btOverlapCallback | |
virtual | ~btOverlapCallback () |
virtual bool | processOverlap (btBroadphasePair &pair)=0 |
Private Attributes | |
const btDispatcherInfo & | m_dispatchInfo |
btCollisionDispatcher * | m_dispatcher |
interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) this is useful for the collision dispatcher.
Definition at line 187 of file btCollisionDispatcher.cpp.
|
inline |
Definition at line 193 of file btCollisionDispatcher.cpp.
|
inlinevirtual |
Definition at line 207 of file btCollisionDispatcher.cpp.
|
inlinevirtual |
Implements btOverlapCallback.
Definition at line 209 of file btCollisionDispatcher.cpp.
|
private |
Definition at line 190 of file btCollisionDispatcher.cpp.
|
private |
Definition at line 189 of file btCollisionDispatcher.cpp.