Bullet Collision Detection & Physics Library
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btCollisionObject can be used to manage collision detection objects. More...
#include <btCollisionObject.h>
Public Types | |
enum | CollisionFlags { CF_DYNAMIC_OBJECT = 0 , CF_STATIC_OBJECT = 1 , CF_KINEMATIC_OBJECT = 2 , CF_NO_CONTACT_RESPONSE = 4 , CF_CUSTOM_MATERIAL_CALLBACK = 8 , CF_CHARACTER_OBJECT = 16 , CF_DISABLE_VISUALIZE_OBJECT = 32 , CF_DISABLE_SPU_COLLISION_PROCESSING = 64 , CF_HAS_CONTACT_STIFFNESS_DAMPING = 128 , CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR = 256 , CF_HAS_FRICTION_ANCHOR = 512 , CF_HAS_COLLISION_SOUND_TRIGGER = 1024 } |
enum | CollisionObjectTypes { CO_COLLISION_OBJECT = 1 , CO_RIGID_BODY = 2 , CO_GHOST_OBJECT = 4 , CO_SOFT_BODY = 8 , CO_HF_FLUID = 16 , CO_USER_TYPE = 32 , CO_FEATHERSTONE_LINK = 64 } |
enum | AnisotropicFrictionFlags { CF_ANISOTROPIC_FRICTION_DISABLED = 0 , CF_ANISOTROPIC_FRICTION = 1 , CF_ANISOTROPIC_ROLLING_FRICTION = 2 } |
Public Member Functions | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
bool | mergesSimulationIslands () const |
const btVector3 & | getAnisotropicFriction () const |
void | setAnisotropicFriction (const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION) |
bool | hasAnisotropicFriction (int frictionMode=CF_ANISOTROPIC_FRICTION) const |
void | setContactProcessingThreshold (btScalar contactProcessingThreshold) |
the constraint solver can discard solving contacts, if the distance is above this threshold. More... | |
btScalar | getContactProcessingThreshold () const |
bool | isStaticObject () const |
bool | isKinematicObject () const |
bool | isStaticOrKinematicObject () const |
bool | hasContactResponse () const |
btCollisionObject () | |
virtual | ~btCollisionObject () |
virtual void | setCollisionShape (btCollisionShape *collisionShape) |
const btCollisionShape * | getCollisionShape () const |
btCollisionShape * | getCollisionShape () |
void | setIgnoreCollisionCheck (const btCollisionObject *co, bool ignoreCollisionCheck) |
int | getNumObjectsWithoutCollision () const |
const btCollisionObject * | getObjectWithoutCollision (int index) |
virtual bool | checkCollideWithOverride (const btCollisionObject *co) const |
void * | internalGetExtensionPointer () const |
Avoid using this internal API call, the extension pointer is used by some Bullet extensions. More... | |
void | internalSetExtensionPointer (void *pointer) |
Avoid using this internal API call, the extension pointer is used by some Bullet extensions If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead. More... | |
int | getActivationState () const |
void | setActivationState (int newState) const |
void | setDeactivationTime (btScalar time) |
btScalar | getDeactivationTime () const |
void | forceActivationState (int newState) const |
void | activate (bool forceActivation=false) const |
bool | isActive () const |
void | setRestitution (btScalar rest) |
btScalar | getRestitution () const |
void | setFriction (btScalar frict) |
btScalar | getFriction () const |
void | setRollingFriction (btScalar frict) |
btScalar | getRollingFriction () const |
void | setSpinningFriction (btScalar frict) |
btScalar | getSpinningFriction () const |
void | setContactStiffnessAndDamping (btScalar stiffness, btScalar damping) |
btScalar | getContactStiffness () const |
btScalar | getContactDamping () const |
int | getInternalType () const |
reserved for Bullet internal usage More... | |
btTransform & | getWorldTransform () |
const btTransform & | getWorldTransform () const |
void | setWorldTransform (const btTransform &worldTrans) |
btBroadphaseProxy * | getBroadphaseHandle () |
const btBroadphaseProxy * | getBroadphaseHandle () const |
void | setBroadphaseHandle (btBroadphaseProxy *handle) |
const btTransform & | getInterpolationWorldTransform () const |
btTransform & | getInterpolationWorldTransform () |
void | setInterpolationWorldTransform (const btTransform &trans) |
void | setInterpolationLinearVelocity (const btVector3 &linvel) |
void | setInterpolationAngularVelocity (const btVector3 &angvel) |
const btVector3 & | getInterpolationLinearVelocity () const |
const btVector3 & | getInterpolationAngularVelocity () const |
int | getIslandTag () const |
void | setIslandTag (int tag) |
int | getCompanionId () const |
void | setCompanionId (int id) |
int | getWorldArrayIndex () const |
void | setWorldArrayIndex (int ix) |
btScalar | getHitFraction () const |
void | setHitFraction (btScalar hitFraction) |
int | getCollisionFlags () const |
void | setCollisionFlags (int flags) |
btScalar | getCcdSweptSphereRadius () const |
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More... | |
void | setCcdSweptSphereRadius (btScalar radius) |
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More... | |
btScalar | getCcdMotionThreshold () const |
btScalar | getCcdSquareMotionThreshold () const |
void | setCcdMotionThreshold (btScalar ccdMotionThreshold) |
Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold. More... | |
void * | getUserPointer () const |
users can point to their objects, userPointer is not used by Bullet More... | |
int | getUserIndex () const |
int | getUserIndex2 () const |
int | getUserIndex3 () const |
void | setUserPointer (void *userPointer) |
users can point to their objects, userPointer is not used by Bullet More... | |
void | setUserIndex (int index) |
users can point to their objects, userPointer is not used by Bullet More... | |
void | setUserIndex2 (int index) |
void | setUserIndex3 (int index) |
int | getUpdateRevisionInternal () const |
void | setCustomDebugColor (const btVector3 &colorRGB) |
void | removeCustomDebugColor () |
bool | getCustomDebugColor (btVector3 &colorRGB) const |
bool | checkCollideWith (const btCollisionObject *co) const |
virtual int | calculateSerializeBufferSize () const |
virtual const char * | serialize (void *dataBuffer, class btSerializer *serializer) const |
fills the dataBuffer and returns the struct name (and 0 on failure) More... | |
virtual void | serializeSingleObject (class btSerializer *serializer) const |
Protected Attributes | |
btTransform | m_worldTransform |
btTransform | m_interpolationWorldTransform |
m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform More... | |
btVector3 | m_interpolationLinearVelocity |
btVector3 | m_interpolationAngularVelocity |
btVector3 | m_anisotropicFriction |
int | m_hasAnisotropicFriction |
btScalar | m_contactProcessingThreshold |
btBroadphaseProxy * | m_broadphaseHandle |
btCollisionShape * | m_collisionShape |
void * | m_extensionPointer |
m_extensionPointer is used by some internal low-level Bullet extensions. More... | |
btCollisionShape * | m_rootCollisionShape |
m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced. More... | |
int | m_collisionFlags |
int | m_islandTag1 |
int | m_companionId |
int | m_worldArrayIndex |
int | m_activationState1 |
btScalar | m_deactivationTime |
btScalar | m_friction |
btScalar | m_restitution |
btScalar | m_rollingFriction |
btScalar | m_spinningFriction |
btScalar | m_contactDamping |
btScalar | m_contactStiffness |
int | m_internalType |
m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc. More... | |
void * | m_userObjectPointer |
users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer More... | |
int | m_userIndex2 |
int | m_userIndex |
int | m_userIndex3 |
btScalar | m_hitFraction |
time of impact calculation More... | |
btScalar | m_ccdSweptSphereRadius |
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More... | |
btScalar | m_ccdMotionThreshold |
Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold. More... | |
int | m_checkCollideWith |
If some object should have elaborate collision filtering by sub-classes. More... | |
btAlignedObjectArray< const btCollisionObject * > | m_objectsWithoutCollisionCheck |
int | m_updateRevision |
internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation. More... | |
btVector3 | m_customDebugColorRGB |
btCollisionObject can be used to manage collision detection objects.
btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy. They can be added to the btCollisionWorld.
Definition at line 49 of file btCollisionObject.h.
Enumerator | |
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CF_ANISOTROPIC_FRICTION_DISABLED | |
CF_ANISOTROPIC_FRICTION | |
CF_ANISOTROPIC_ROLLING_FRICTION |
Definition at line 158 of file btCollisionObject.h.
Definition at line 129 of file btCollisionObject.h.
Definition at line 145 of file btCollisionObject.h.
btCollisionObject::btCollisionObject | ( | ) |
Definition at line 20 of file btCollisionObject.cpp.
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Definition at line 57 of file btCollisionObject.cpp.
void btCollisionObject::activate | ( | bool | forceActivation = false | ) | const |
Definition at line 72 of file btCollisionObject.cpp.
btCollisionObject::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
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Reimplemented in btRigidBody, btMultiBodyLinkCollider, and btSoftBody.
Definition at line 685 of file btCollisionObject.h.
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Definition at line 596 of file btCollisionObject.h.
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Reimplemented in btMultiBodyLinkCollider.
Definition at line 266 of file btCollisionObject.h.
void btCollisionObject::forceActivationState | ( | int | newState | ) | const |
Definition at line 67 of file btCollisionObject.cpp.
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Definition at line 289 of file btCollisionObject.h.
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Definition at line 511 of file btCollisionObject.h.
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Definition at line 516 of file btCollisionObject.h.
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Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
Definition at line 500 of file btCollisionObject.h.
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Definition at line 325 of file btCollisionObject.h.
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Definition at line 479 of file btCollisionObject.h.
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reserved for Bullet internal usage
Definition at line 374 of file btCollisionObject.h.
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Definition at line 543 of file btCollisionObject.h.
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users can point to their objects, userPointer is not used by Bullet
Definition at line 528 of file btCollisionObject.h.
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Definition at line 468 of file btCollisionObject.h.
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Definition at line 181 of file btCollisionObject.h.
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Definition at line 212 of file btCollisionObject.h.
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Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
Definition at line 278 of file btCollisionObject.h.
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Avoid using this internal API call, the extension pointer is used by some Bullet extensions If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
Definition at line 284 of file btCollisionObject.h.
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Definition at line 306 of file btCollisionObject.h.
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Definition at line 207 of file btCollisionObject.h.
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static objects, kinematic and object without contact response don't merge islands
Definition at line 165 of file btCollisionObject.h.
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Definition at line 581 of file btCollisionObject.h.
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fills the dataBuffer and returns the struct name (and 0 on failure)
Reimplemented in btRigidBody, btMultiBodyLinkCollider, and btSoftBody.
Definition at line 81 of file btCollisionObject.cpp.
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Reimplemented in btRigidBody.
Definition at line 132 of file btCollisionObject.cpp.
void btCollisionObject::setActivationState | ( | int | newState | ) | const |
Definition at line 61 of file btCollisionObject.cpp.
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Definition at line 175 of file btCollisionObject.h.
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Definition at line 405 of file btCollisionObject.h.
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Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
Definition at line 522 of file btCollisionObject.h.
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Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
Definition at line 506 of file btCollisionObject.h.
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Definition at line 494 of file btCollisionObject.h.
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Reimplemented in btSoftBody.
Definition at line 221 of file btCollisionObject.h.
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Definition at line 463 of file btCollisionObject.h.
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the constraint solver can discard solving contacts, if the distance is above this threshold.
0 by default. Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges
Definition at line 188 of file btCollisionObject.h.
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Definition at line 339 of file btCollisionObject.h.
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users can point to their objects, userPointer is not used by Bullet
Definition at line 555 of file btCollisionObject.h.
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Definition at line 560 of file btCollisionObject.h.
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Definition at line 565 of file btCollisionObject.h.
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users can point to their objects, userPointer is not used by Bullet
Definition at line 549 of file btCollisionObject.h.
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Definition at line 474 of file btCollisionObject.h.
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Definition at line 389 of file btCollisionObject.h.
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Definition at line 83 of file btCollisionObject.h.
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Definition at line 63 of file btCollisionObject.h.
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Definition at line 67 of file btCollisionObject.h.
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Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
Definition at line 114 of file btCollisionObject.h.
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Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
Definition at line 111 of file btCollisionObject.h.
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If some object should have elaborate collision filtering by sub-classes.
Definition at line 117 of file btCollisionObject.h.
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Definition at line 77 of file btCollisionObject.h.
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Definition at line 68 of file btCollisionObject.h.
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Definition at line 124 of file btCollisionObject.h.
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Definition at line 84 of file btCollisionObject.h.
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m_extensionPointer is used by some internal low-level Bullet extensions.
Definition at line 70 of file btCollisionObject.h.
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Definition at line 86 of file btCollisionObject.h.
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Definition at line 64 of file btCollisionObject.h.
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time of impact calculation
Definition at line 108 of file btCollisionObject.h.
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m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
do not assign your own m_internalType unless you write a new dynamics object class.
Definition at line 95 of file btCollisionObject.h.
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Definition at line 61 of file btCollisionObject.h.
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Definition at line 60 of file btCollisionObject.h.
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m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform
Definition at line 57 of file btCollisionObject.h.
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Definition at line 79 of file btCollisionObject.h.
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Definition at line 119 of file btCollisionObject.h.
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Definition at line 87 of file btCollisionObject.h.
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Definition at line 88 of file btCollisionObject.h.
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m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced.
Definition at line 75 of file btCollisionObject.h.
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Definition at line 89 of file btCollisionObject.h.
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internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
Definition at line 122 of file btCollisionObject.h.
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Definition at line 103 of file btCollisionObject.h.
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Definition at line 101 of file btCollisionObject.h.
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Definition at line 105 of file btCollisionObject.h.
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users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
Definition at line 99 of file btCollisionObject.h.
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Definition at line 81 of file btCollisionObject.h.
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Definition at line 53 of file btCollisionObject.h.