Basic Box tree structure.
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#include <btGImpactBvh.h>
Basic Box tree structure.
Definition at line 61 of file btGImpactBvh.h.
◆ btBvhTree()
◆ _build_sub_tree()
void btBvhTree::_build_sub_tree |
( |
GIM_BVH_DATA_ARRAY & |
primitive_boxes, |
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int |
startIndex, |
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int |
endIndex |
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) |
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protected |
◆ _calc_splitting_axis()
int btBvhTree::_calc_splitting_axis |
( |
GIM_BVH_DATA_ARRAY & |
primitive_boxes, |
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int |
startIndex, |
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int |
endIndex |
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) |
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protected |
◆ _sort_and_calc_splitting_index()
int btBvhTree::_sort_and_calc_splitting_index |
( |
GIM_BVH_DATA_ARRAY & |
primitive_boxes, |
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int |
startIndex, |
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int |
endIndex, |
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int |
splitAxis |
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) |
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protected |
◆ build_tree()
prototype functions for box tree management
stackless build tree
Definition at line 200 of file btGImpactBvh.cpp.
◆ clearNodes()
void btBvhTree::clearNodes |
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| ) |
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inline |
◆ get_node_pointer()
◆ getEscapeNodeIndex()
int btBvhTree::getEscapeNodeIndex |
( |
int |
nodeindex | ) |
const |
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inline |
◆ getLeftNode()
int btBvhTree::getLeftNode |
( |
int |
nodeindex | ) |
const |
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inline |
◆ getNodeBound()
void btBvhTree::getNodeBound |
( |
int |
nodeindex, |
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btAABB & |
bound |
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) |
| const |
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inline |
◆ getNodeCount()
int btBvhTree::getNodeCount |
( |
| ) |
const |
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inline |
◆ getNodeData()
int btBvhTree::getNodeData |
( |
int |
nodeindex | ) |
const |
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inline |
◆ getRightNode()
int btBvhTree::getRightNode |
( |
int |
nodeindex | ) |
const |
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inline |
◆ isLeafNode()
bool btBvhTree::isLeafNode |
( |
int |
nodeindex | ) |
const |
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inline |
◆ setNodeBound()
void btBvhTree::setNodeBound |
( |
int |
nodeindex, |
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const btAABB & |
bound |
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) |
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inline |
◆ m_node_array
◆ m_num_nodes
int btBvhTree::m_num_nodes |
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protected |
The documentation for this class was generated from the following files: