Bullet Collision Detection & Physics Library
btAABB Member List

This is the complete list of members for btAABB, including all inherited members.

appy_transform(const btTransform &trans)btAABBinline
appy_transform_trans_cache(const BT_BOX_BOX_TRANSFORM_CACHE &trans)btAABBinline
btAABB()btAABBinline
btAABB(const btVector3 &V1, const btVector3 &V2, const btVector3 &V3)btAABBinline
btAABB(const btVector3 &V1, const btVector3 &V2, const btVector3 &V3, btScalar margin)btAABBinline
btAABB(const btAABB &other)btAABBinline
btAABB(const btAABB &other, btScalar margin)btAABBinline
calc_from_triangle(const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3)btAABBinline
calc_from_triangle_margin(const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3, btScalar margin)btAABBinline
collide_plane(const btVector4 &plane) constbtAABBinline
collide_ray(const btVector3 &vorigin, const btVector3 &vdir) constbtAABBinline
collide_triangle_exact(const btVector3 &p1, const btVector3 &p2, const btVector3 &p3, const btVector4 &triangle_plane) constbtAABBinline
copy_with_margin(const btAABB &other, btScalar margin)btAABBinline
find_intersection(const btAABB &other, btAABB &intersection) constbtAABBinline
get_center_extend(btVector3 &center, btVector3 &extend) constbtAABBinline
has_collision(const btAABB &other) constbtAABBinline
increment_margin(btScalar margin)btAABBinline
invalidate()btAABBinline
m_maxbtAABB
m_minbtAABB
merge(const btAABB &box)btAABBinline
merge_point(const CLASS_POINT &point)btAABBinline
overlapping_trans_cache(const btAABB &box, const BT_BOX_BOX_TRANSFORM_CACHE &transcache, bool fulltest) constbtAABBinline
overlapping_trans_conservative(const btAABB &box, btTransform &trans1_to_0) constbtAABBinline
overlapping_trans_conservative2(const btAABB &box, const BT_BOX_BOX_TRANSFORM_CACHE &trans1_to_0) constbtAABBinline
plane_classify(const btVector4 &plane) constbtAABBinline
projection_interval(const btVector3 &direction, btScalar &vmin, btScalar &vmax) constbtAABBinline