Bullet Collision Detection & Physics Library
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#include <bullet.h>
Public Attributes | |
btTypedConstraintData | m_typeConstraintData |
btTransformDoubleData | m_rbAFrame |
btTransformDoubleData | m_rbBFrame |
int | m_useReferenceFrameA |
int | m_angularOnly |
int | m_enableAngularMotor |
float | m_motorTargetVelocity |
float | m_maxMotorImpulse |
float | m_lowerLimit |
float | m_upperLimit |
float | m_limitSoftness |
float | m_biasFactor |
float | m_relaxationFactor |
int Bullet::btHingeConstraintDoubleData::m_enableAngularMotor |
float Bullet::btHingeConstraintDoubleData::m_maxMotorImpulse |
float Bullet::btHingeConstraintDoubleData::m_motorTargetVelocity |
btTransformDoubleData Bullet::btHingeConstraintDoubleData::m_rbAFrame |
btTransformDoubleData Bullet::btHingeConstraintDoubleData::m_rbBFrame |
float Bullet::btHingeConstraintDoubleData::m_relaxationFactor |
btTypedConstraintData Bullet::btHingeConstraintDoubleData::m_typeConstraintData |
int Bullet::btHingeConstraintDoubleData::m_useReferenceFrameA |