Bullet Collision Detection & Physics Library
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#include <bullet.h>
btVector3FloatData Bullet::btGeneric6DofConstraintData::m_angularLowerLimit |
btVector3FloatData Bullet::btGeneric6DofConstraintData::m_angularUpperLimit |
btVector3FloatData Bullet::btGeneric6DofConstraintData::m_linearLowerLimit |
btVector3FloatData Bullet::btGeneric6DofConstraintData::m_linearUpperLimit |
btTransformFloatData Bullet::btGeneric6DofConstraintData::m_rbAFrame |
btTransformFloatData Bullet::btGeneric6DofConstraintData::m_rbBFrame |
btTypedConstraintData Bullet::btGeneric6DofConstraintData::m_typeConstraintData |
int Bullet::btGeneric6DofConstraintData::m_useLinearReferenceFrameA |
int Bullet::btGeneric6DofConstraintData::m_useOffsetForConstraintFrame |