11#ifndef BT_VEHICLE_RAYCASTER_H
12#define BT_VEHICLE_RAYCASTER_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btVector3 can be used to represent 3D points and vectors.
btVector3 m_hitNormalInWorld
btVector3 m_hitPointInWorld
btVehicleRaycasterResult()
btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
virtual ~btVehicleRaycaster()
virtual void * castRay(const btVector3 &from, const btVector3 &to, btVehicleRaycasterResult &result)=0